Terra_Atlantis

Oy! I'm Terra_Atlantis, Terra to my friends and family. I'm getting lab rayed, so that Saxophone333 doesn't have to get me a Maraquan paint brush in order to make me match my name.
As you can probably tell, my owner is a fan of the TV show Stargate-- both TV shows, actually, as well as the movie. That's not all she's a fan of, but you can talk to her about that if you want. I will now proceed to fill this page unabashedly with Stargate IM icons. : )
Stargate, my soul, and just about everything else I'm talking about on this page are owned by someone else. So don't sue me, I'm just a fan!

My stats:
Age: 68747
Level: 8
Strength: 24
Agility: 51
Defence: 14
Current HP: 174/180
Intelligence: 43
My battledome scores:
Battles Won: 59/63
Battles Lost: 4/63
Battles Drawn: 0/63
Battledome Score: 5761
Thor! Buddy!

The Team (The good)

Dr. Elizabeth Weir-Attractive, brilliant, but not one to seek the spotlight, Dr. Weir has worked behind the scenes in the U.S. government for several years. Though she's not the one who signs treaties, she has brokered a dozen of the most sensitive international accords in modern history. She has two Ph.D.s, teaches political science at Georgetown University, has served in embassies all over the world and speaks five languages. Though she began her career as a political activist lobbying against government spending on the military, she later decided the best way to stop weapons proliferation was to end the need for them. Placed in charge of Stargate Command by President Henry Hayes, she has now been asked to command the Stargate Atlantis team.
Maj. John Sheppard-Cobra, Apache, Sea King, Black Hawk, Osprey, Sea Harrier — you name it, he's flown it. The son of a respected Cold War colonel, Shepherd, while on duty in Afghanistan, disobeyed a direct order in an attempt to save the lives of three servicemen. His reputation tarnished, he yet remains a man of honor who puts the military first, while still mistrusting authority. When tapped to serve on the Stargate Atlantis team, he is at the end of his second tour at McMurdo, the U.S. Antarctic base, having requested a post as far from the world as possible. He gets to go an entire galaxy away when it's discovered that he is one of the very few humans possessing the gene allowing mental interaction with the mysterious technology of the Ancients, creators of the Stargates.
Lt. Aiden Ford-The boyishly good-looking young officer serves as Stargate Atlantis team's military second-in-command. Lost out on any priveleges on naming new technology in the episode "Rising" for naming the Puddle Jumper a "gateship.
Dr. Rodney McKay-As acerbic as he is brilliant, astrophysicist Dr. McKay is a scientist with long Stargate experience: Temporarily assigned to Stargate Command, he matched scientific wits with Major Samantha Carter when her fellow SG-1 team-member Teal'c was cut off from the Stargate while on another world (in "48 Hours") and as a Pentagon scientist parried with her again when the Stargate was approaching an extinction-level explosion (in the two-part "Redemption"). He now serves as chief scientific advisor on the Stargate Atlantis team.
Teyla Emmagan-The leader of a now primitive but once technologically advanced community on the planet Athos in the Pegasus galaxy, Teyla Emmagan befriends the Stargate Atlantis team and serves as their alien liaison.
The ZPM (The bad)

The ZPM, or "Zero Point Module," is the bad news of the show. Each one is basically a crystalline, citrus-colored battery that powers Ancient technology. We used the one we found in Antarctica to power up the Stargate and send the Atlantis show to the Pegasus Galaxy... but the Atlantis city needs three to power it enough to dial Earth, and all three of the ones it has right now are almost drained. As soon as we can find some new ZPMs, we can dial home. From what I've heard, we'll start doing that at about Season 2. We found a ZPM in "Childhood's End," but Dr. Weir wouldn't let us take it, and it was almost dead anyway. Grumblemutter.

The Wraith (The ugly)

The Wraith are these kickbutt aliens we met in the pilot episode, "Rising." They're a little pale, but they sure don't need tans to show us who's boss. They eat people's life-force, and were enemies of the Ancients because of that. Unfortunately for humanity, the Wraith ended up beating the Ancients. This means that we are in quite a bit of trouble, considering that the only gate that will dial Earth is in the Atlantis City. In the episode "Suspicions," Dr. McKay figured out that Teyla's necklace was a Wraith homing beacon. It hadn't started working before we got here because apparently no one with the Ancient gene had touched it. As soon as Sheppard did, it started broadcasting short-range to any Wraith sensors that would pick it up. About half the planets we went to did have these signal amplifiers, and that's why they kept finding us so easily.

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