FIGHT. FIGHT. FIGHT.

In the Red Corner... weighing in at two and three-quarter pounds and making his debut here today, the terror of Terror Mountain, the Feeeeeeeee-eeee-eeeepit.

In the Blue Corner we have the horror of Haunted Woods. Fifteen bouts, fifteen knockouts. Weighing in at two and a half pounds, the undefeated reigning NFA Meepit vs. Feepit champion, the Meeeeeepit. FIGHT.

In Meepit VS. Feepit, you play the bold, cute, chubby FEEPIT!! Woot, woot.
You are versing the undefeated champion, the Meepit. BOO!! But he won't be the champion for long!!

STAGE ONE
OPPONENT:

Your first opponent is the Blue Meepit. You shouldn't really have any trouble with him, just be aware of his "special combos" and your own. Your special combos are the "Wheel" and the "Headbutt". The wheel combo is xzxz, and the headbutt combo is zxzx. Now, the first thing you should do is prepare to do one of these combos. The most effective one is the Wheel, but the most common for me is the Headbutt, so you should try to do the headbutt first. If this doesn't work, jump. This will be your "invitation" to the opponent to jump with you. When you jump, it is good to kick a lot in the air. You'll see this a lot with the Meepit opponents, too. But beware: if you drive him in the corner and he blocks, not even your special combo moves will get into him!! The best way is to crouch beside him, and when he gets out to attack, punch him in the face. If he still doesn't give in, space out a little bit. Jump, try combo moves to try and get in the corner and push him out. But don't space out too much, or else this'll give him room for him to do his combo moves. He has the Headbutt and the "Buttbutt", where he drives his butt into you. Space out a little bit, jump, and if he doesn't get your invitation, crouch and wait for him to attack. Then start to do the combo move, jump and try to kick him. Also, if you inflict a lot of damage then he did to you, wait until the buzzer goes to zero when you have 2 wins. A good way to do this is inflict not that much damage to him, but just enough for you to have less damage. Then at the last 10 seconds, crouch far away from him in the corner where his own combo moves won't be able to get to you.

STAGE 2
OPPONENT:

The Dung Meepit is your next opponent. This one is a bit more harder, but try using the stratagie with the Blue Meepit. There's just one more thing: there's only a 45% chance that the Dung Meepit will except your invitation to jump. Instead, when he jumps, accept HIS invitation or wait until he has finished his jump, wait at below him and punch him the moment he's in striking range. Just remember: STAY AWAY FROM THE CORNER. If he doesn't give in, just crouch next to him and wait until he moves you away from the corner, then strike. Attack the moment he has left the crouching position, then try to do a combo move. The Wheel is a good option here, but the Headbutt is good, too. Just be aware of his moves: Buttbutt, Headbutt, and the "Fang", where he strikes out with his teeth. The Faerie Meepit will have the Fang, too. Keep doing this, and also if you don't give into him at the last seconds, just crouch beside him and wait until the buzzer goes to 0. Besides, if the Dung Meepit has a lot less stamina than you (like 45%), not even his strongest combo move will make your stamina drop lower than his. Just wait it out on in the crouching pose at the last 10 seconds. But remember: when you have the chance, power up for a power move.

STAGE 3
OPPONENT:

Ah, yes, the Faerie Meepit. You should start out with a jump, so we're twisting around the stratagie a little. The Faerie Meepit will always jump with you, so kick as much as you can at him in the air. Then try to do a combo move. Also, these are the combo moves the Faerie Meepit has: The Buttbutt, the Fang, and "Sparklers", where the Faerie Meepit twirls around very quickly creating a bright trail of light. Try to jump and kick as much as possible, and stay away from the corners. But note this: when the Faerie Meepit moves, he moves a LOT, so try to space out or jump as much as you can like I said before. Remember: the Faerie Meepit will accept any jumping invitation you send him. But beware: Sparklers can go strait through your crouching pose.

STAGE 4
OPPONENT:

Ok, the Tyrannian Meepit is preeeetty tough. It's special moves are the Wheel, the Buttbutt, and the "Thumper" where he swings around his arms. It is very rare for the Tyrannian Meepit to jump, so don't expect him to accept any invatations. Start out with a punch, kick, punch, kick combo and see if you can get to him. Sometimes if you crouch next to him and wait, he'll attack normally a little bit and then do a combo. Also, if he jumps just kick. Out of the 100 times that I played Meepit VS. Feepit, 99 times when he jumped I defeated him. Only once when I lowered my defence is when he got to me. Special moves are really good in this level, so try and do them as much as you can. If you approach him he might go into crouch position. He and the Fire Meepit are both sissies, so you have to try and lure them out by crouching beside them, even though the Fire Meepit is pretty tough and he normally will explode from the hiding position with a combo move. Also, another tip when he jumps: Below him when he lands, kick him the moment he touches the ground. If he sheilds himself instantly, just keep punching him until you are able to get a combo move right through his crouch pose.

STAGE 5
OPPONENT:

Ah, the sissiest of the sissies, the Fire Meepit. It's actually really funny when he jumps around as if waiting for him to go near you and punch you, but when you approach he goes into the crouch position. Also, the Fire Meepit NEVER jumps. Neomail Grey if the Fire Meepit jumps for you. Just keep punching him if he keeps crouching, and you'll inflict some damage through him somewhat. Oh yeah, his special moves: Sparklers, "Fireball Headbutt" where he's all fiery and headbutts you and I think that is it. Again, Neomail Grey if you see a new combo move. Once you push him away from the corner (he's probubly going to be in crouch pose) try to do combo moves.

Well, that's about it!

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