Behind the magic of Altador...


1st March It seems two brave Neopets have discovered a strange portal in Faerie City (Fyora's Chambers to be exact)! Stepping into this portal transports Neopians to a wonderous new world called Altador. The Altadorians are quite friendly, if a little confused by their new visitors. We'll keep you updated as this mystery unravels.


Traveling about Altador (SHORT TEXT-ONLY GUIDE)

Constellation #10

To start off with the 10th constellation, find your Vaeolus at either the rock quarry, farm, or docks. Once you find your Vaeolus, go to the Archivist and click on the petpet in the back. Nothing will appear for you yet. Go to the Alchemy Club and click on the potion. YOU DO NOT NEED TO PAY 30k! Go to the colosseum and find the punch club. Click on the Blue Berry Pie at the right. Leave the club and go to the restive tomb Click on the door handle (wood plank) and refresh until a small piece of bandage can be seen, then click on that. If you cannot see the bandage, click on the picture after every refresh and try tabbing. After you have your bandage, go to the Archivist and click on the petpet again. After every minute (neopian clock: hour:minute:seconud) the picture will change. You want to treat the Vaeolus every minute, and check it before and after you treat it. You CANNOT miss a minute or else you will need to start over. The treatments are as the following
Handover mouth/sick-Give medicine
Tongue out/drooling-Feed
Sleeping/dead like-Wait
You will have to do this about 10 times without missing to heal the petpet and make a skeith appear. But what if I can't get the skeith?-No worries! A shortcut to this is availible. First, go to the pet and make note of where the word "Altador" is located above the picture. Then, give the Vaeolus any kind of treatment and after the treatment is given check on it. If the word "Altador" moves down, you have given the wrong treatment. The list of treatment words are...

Bind=Bandage
Wait=Wait
Meds=Medicine
Feed=Feed
Use these words to help you get through this step. You do not need to study which treatment to give it on the picture of course. Look at the url and find the words av0=theactionyouused Replace the words "theactionyouused" with another 4 letter action word from the list above if "Altador" moved down. If it didn't, add &av1=meds then press enter. Check on the Vaeolus again. If the words have moved down, you have made a mistake. Replace meds with a different action, and keep doing that until you find the proper action. Do this until you come to av9=theactionyouused, making sure that after you find the proper action to add av#=anaction, and # being the next number (IE if you have av1=meds add av2=meds, and if it is av2=bind add av3=meds). You should use the same action to start off each sentence thing. (IE if you use av0=meds always use meds, and if you have av0=wait always use wait to start off). Once you have av9=anaction and the proper action for this, check on the petpet, and the Skeith will appear. On the Skeith's note you will see a picture of the Gatherer. Click on that, then off to the Archivist/Observatory with you!



Now, Jerdana's constellation is MUCH easier. To start, go to the rock quarry. Click on the picture and tab once, then press enter. Click on the picture again, and tab again, and press enter... again. Click on the necklace in the back, then go to the Plant. You cannot enter yet, so go to the farm and click on the lever inside of the windwill. Then return to the Plant and a leak should have accured. Go inside. There are three rooms. The one to the left has only wheels and the one to the right has only levers. You want to turn all of the wheels so a handle is pointing up. Once all of the wheels are pointing up it will be much easier to fix the Plant. Fiddle around with the levers, but avoid turning all of the levers up, as this will cause Altador to flood and you will have to start the plumbing over. Once you have it fixed, go back to the necklace and click on it. You should now be able to take it. Click on the jewels to reveal the clue. Go to the Archivist to activate your stars, and then the observatory


My weird little stories

The Astronomy Club
The workers have left their spot by the doorway and have returned to their tables. The president has still not returned. The once friendly members hardly notice you as you walk in the door, except the Buzz, who looks up at you and glares with an unusual gleam in his eyes...

All of your constellations have been sketched onto a sheet of paper and are gathered on a table. On the piece of paper marked "Jerdana", however, is blank, except an unreadable message, which cannot be made out because of it's small size. Maybe the Archivist would be able to make this out?


The Archives


You walk into the Archives to find the Archivist missing. The strange spell book has been left open on the table, but all of the pages appear to be blank, except the last page, which reads "BEWARE"...

You quickly grab the spell book and the book of ages and turn to head out. Startled, you see the Archivist in the doorway. He looks at you with a strange gleam in his eyes. You greet him, but he makes no reply.

You decide it is best to leave and forget to put the books back. As you are walking through the doorway, the Archivist darts towards you and grips your shoulder. You quietly move your hand and surprise him with the sudden whack of your The Astronomy Club. Hey! The Astronomy Club Members were right, this WOULD come in handy!


The Hall of Heros


You approach the janitor. He looks strangely familiar.

Everyone you have passed today has had a strange gleam in their eyes, except the janitor, who is frozen solid! Perhaps it is all of the water he has been working with? A bottle of oil and his mop are by his frozen feet, and ice is quickly growing all over the Hall of Heros.
You have time to grab only one of the items. Which should it be?

You quickly decide it is best to take the mop/bottle of oil. You stuff it in your pocket and make a run for the door. You try to open the door, but it is frozen solid! Hm... Maybe there is something in your spell book that will come in handy?

You call out a spell from the book. "Charazamuurazoof!" A bolt of fire shoots out from the book. Hey! It worked! The ice melts down from the handle, but the handle drops as well. You need to get out quickly, or you are toast! Well, frozen. Hurry!

Push the door open
Cast another spell on the door
Hold back the ice until you think of something

Your plan has succeeded! The door falls down from it's hatches and shatters into pieces. Outside of the door is a group of zombified Altadorians. Making a run for it, you get about five yards before you trip and fall. A young Acara quietly opens her door in a nearby cabin. "Quickly! Inside!" She waves over to you and you dart for the door, carefully avoiding said zombies.

The young Acara grabs your hand as you reach the door and pulls you inside. "Are you ok?" She asks. You thank her and ask her why she isn't zombified. "I wasn't in Altador when the spell was cast. I hurried back to my cabin when I noticed a strange cloud hovering above my beloved city. Why aren't you zombified?." You remember the orb you found after finding Jerdana's constellation. "Ah... Jerdana's orb. People say Jerdana is the only one that can block magic this strong. In fact, I wouldn't be surprised if this was of her doing. The cloud that I saw, however, resembles The Betrayer's magic. Normally I would doubt that Jerdana would even think of doing something like this with The Betrayer, but our lost of history and historical memories... This easily could've been The Betrayer's work. After imprisoning The Betrayer, Jerdana lost a lot of her power, which could've taken some memories as well. All she needed is a little more power to completely brainwash her. And..." She looks at your orb. "Hey, isn't that the orb that imprisoned The Betrayer?...


The Acara's Cabin


Wearing your disguise, you return to the young Acara's cabin and knock on the door. She quietly opens the door but slightly and looks at you. "Ah, it's you. Quickly, inside. The zombies shall be here any minute." She opens the door all the way to let you in. After she locks the door, you tell her about your latest constellation clue. "A clue, you say? To a constellation? Altador's constellation? My, this is good news. Perhaps if you find his constellation you should find a way to remove this horrible spell… In fact, you should head over to the Hall's observatory as soon as you can. You do know where that is, right?" You nod your head. "And as soon as you find it, return here! We need to stop Jerdana and the Betrayer as soon as we can, and finding Altador's constellation seems like the first step. Off with you!" Seems like it is off to the observatory again...


Back at the Acara's cabin


Fool! You actually thought I was helping you? I needed to recover the history so I could complete my spell! Didn't you notice that cloud floating above us? I, am the Darkest Faerie…" Fog fills the cabin and you rush out.


Follie's Farm


This is one of Altador's oldest farms, owned by Farmer Follies and his family.
The farmer shouts, "RAGH! Where is the sun? Look at this! All my crops, dead! YOU did this! Wait until I tell her Majesty about this!" He swings his pitchfork at you continuously.

You take a step into Old Follie's windmill. The windmill is full of dark smoke that prevents you from moving on.


The Rock Quarry


This quarry, on the edge of Altador, seems to be filled with nothing but perfectly flat rocks.
Two quarry workers argue in the quarry. "It's her Majesty's darkened rock quarry!" one shouts. "No, it's her Majesty's darkened rock quarry!" shouts the other.


The Archives


You return to the Archives and see the Archivist throwing books around
The Archivist yells out, "WHERE ARE THOSE BOOKS? GAH! I must find them before someone else does!
You remember the books that you stole from the Archives, the Book of Ages and Jerdana's spellbook. Frightened, you tuck them to the bottom of your bag. He glances at you and screeches, "You better not touch my books!" He swats with one of his books until you are forced to leave.


The Hall of the Darkest Faer---errrr Heroes


Quietly, you sneak into the Hall of Heroes. Inside you see the Betrayer sitting on top of a throne of ice. She is surrounded by her Altador minions. The statues of the rest of the Heroes are frozen.
Of course, the Betrayer's own statue has remained pure stone. You should get out of here before she notices you.


The Darkest Cloud


A rope is hanging above the cloud. It leads up to a small, floating tower, the Betrayer's tower…

You place your hand on the tower's window and pull yourself up. A loud, screeching sound is coming from a large door that sits in front of you.
You didn't think it would be that easy, did you? Of course it isn't. The large door that sits in front of you is locked, silly, you need a key to get in.


Darkest Armoury

Closed to make space for her Majesty


Back RoomAmazed, you wonder how such a big storage room can fit in such a tiny store.

Nails, hammers, chisels, coal, paint, jewels, books, and old armor fill the room.


You walk over to an anvil with your chisel, hammer and plates. You hammer and shape the plates until your hands bleed and you can hammer no more...

But tah-dah! You have created a key! Infact, it is THE perfect key to open any strange, large doors.


Back at the towerYou walk up to the large door that hides strange screeching sounds. Feeling brave, you stick your key in the keyhole and unlock the door.


Jerdana's Chamber


You walk into a small, dark room.

Inside you see a young Aisha imprisoned in chains. She is sleeping.


NEOPETS, characters, logos, names and all related indicia
are trademarks of Neopets, Inc., © 1999-2008.
® denotes Reg. US Pat. & TM Office. All rights reserved.

PRIVACY POLICY | Safety Tips | Contact Us | About Us | Press Kit
Use of this site signifies your acceptance of the Terms and Conditions