Introduction.
How to find your NeoHome.
Choosing your Location.
Applying for Land.

Planning your layout.
Choosing your Room Materials.
Building Rooms and Gardens.
Naming Rooms and Gardens.
Demolishing Rooms.
Extensions.

Finding and Comparing Furniture.
Adding Items into Rooms and Gardens.
Arranging Furniture in a Room.
Arranging Items in a Garden.
Adjusting your Lawn's Color.
Removing Items from your NeoHome.

FAQ - Frequently Asked Questions.
Helpful Links.
Link back to us!


















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Before you begin any construction in your home, you need to know how to find it quickly and easily! You can always reach your NeoHome directly by clicking the link at the top of this guide, or by clicking here.

There are several different ways to locate your home on neo, the simplest and most direct way is from your user lookup. Once your land is built you will have a clickable link on your lookup that will take you directly to your NeoHome. Of course, this option is not available until you purchase your land! So until then, you will have to follow the links. Luckily, your NeoHome can be found just two simple clicks away from any page on neo!



Look at the top bar, and click on the Shops button, as illustrated above. This will take you to the main shops page, on which you will see a menu near the top of your page, just like the one below:



Clicking on the word Neohomes at the bottom right of that bar will bring you to your NeoHome page! It's that simple.

Now once you have arrived at your NeoHome page, what you will see depends on how far you have gotten in building your NeoHome. If you have not yet purchased your land, you will see this page:



guest's NeoHome: Does not exist yet





If this is what you see, it is time for you to choose your land! Scroll down to the next part of this guide to read up on the options available to you.
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If you do not have a NeoHome yet, the first step in getting a NeoHome is reserving a plot of land! There are several different worlds Neopia in which you can choose to purchase your land, and each of them has a different appearance and value.

When choosing a plot of land, keep in mind the street names available in that world. Street names and numbers are randomly chosen once you have purchased your land, and your new address will go right on your user lookup for everyone to see! So make sure you choose a world with both a look and feel that suits your personality.

Here are the places you can currently build, along with their picture, current cost, and street names:

neopiacentral Neopia Central 1,000 NP
Street Names: Main Street, Market Street, Neopia Avenue, Bread Street, Soup Alley, Winding Wood Drive, Magical Road, Rainbow Lane, Market Square, Cairn Close, Bracknell Road, Wishing Well Drive, Aisha Avenue, Chia Close, Guild Street.
mysteryisland Mystery Island 2,500 NP
Street Names: Tiki Tack Street, Coconut Road, Harbour Lane, Fruity Path, Training Square, Safari Lane, Island Crescent.
tyrannia Tyrannia 3,500 NP
Street Names: Ugg Road, Tyrammet Close, The Plateau, Fiery Crescent, Volcano Lane, Swamp Road.
hauntedwoods Spooky Woods 5,000 NP
Street Names: Terror Road, Evil Street, Tombstone Road, Ghoul Close, Spider Lane, Dark Forest Path.
lostdesert Lost Desert 7,500 NP
Street Names: Tezoatl Row, Pyramid Parade, Dune Street, Sakhmet Main Street, Sakhmet Slums, Sandy Lane, Sphinx Road, Delta Close.
meridell Meridell 8,000 NP
Street Names: Turnip Close, Meri Acres, Royal Parade, Illusens Forest Drive, Peaky Stone, Verdant Valley Road, Scenic Drive, Ixi Meadows, Draik Row, Meri Street.
rooisland Roo Island 9,000 NP
Street Names: Tangleberry Drive, Lemberry Lane, Chievely Canyon, Membury Close, Crypt of Doom Road, Sea View Terrace, Little Paddock Road, Meteor Street.
brightvale Brightvale 10,000 NP
Street Names: Learned Street, Hagan Row, The Knowledge Highway, Scholarly Crescent, Knowitall Road, Potionery Avenue, Education Lane, Mote Row.
maraqua Maraqua 11,000 NP
Street Names: Slugawoo Drive, Coral Crescent, Kelp Square, Canyon Crevice, Palace Way, Deep Sea Row, Fisherman's Square, Sea Shell Circle, The Ruined Path, Bubbling Pit Road.
darigan Darigan Citadel 12,000 NP
Street Names: Kass Street, Minion Lane, Lord Darigan's Landing, Cell Block Row, Dungeon Drive, Arena Avenue, Darigan Drive, Long Fall Canyon, Desolate Circle, Lava Pit Way, Moonlit Path, Pitfall Path, Drackonack Ridge.
shenkuu Shenkuu 13,000 NP
Street Names: Cyodrake Lane, Squibble Berry Lane, Urchin Row, Sandan Circle, Tomamu Road, Prampet Boulevard, Hoban Harbor, Mossy Way, Bridge Street, Tuan Path, Sailors Alley, Linae Close, Kentari Crescent, Anshu Drive, Bluchard Root Canyon, Juma Square, Gikerot Ridge .
terrormountain Terror Mountain 15,000 NP
Street Names: Freezy Path, Icy Road, Summit Strip, Ski Lodge Close, Alpine Avenue, Snowball Close, Abominable Avenue, Blizzard Lane.
faerieland Faerieland 25,000 NP
Street Names: Faerie Castle Road, Earth Faerie Close, Dark Faerie Path, Air Faerie Avenue, Faerie Lane, Water Faerie Way, Fire Faerie Crescent.


Each NeoHome has three stories, the Ground Floor, Floor 1, and Floor 2. This land will serve as the background for the ground floor of your NeoHome. The two higher floors have a light cloudy sky background that is the same for everyone, regardless of location. The only exception to this is land in Maraqua, where the top two floors have a darker watery background.

These floors are divided into 25 sections, each of which can contain a room, a garden, or be left empty to the background. If you intend to build rooms and/or gardens on every section of your bottom floor, you will no longer be able to see your background land. So keep this in mind when choosing your location.

Once you have decided on where your neopets would like to live, you are ready to get started! Scroll down to the next part of this guide to read up on how to apply for your land.
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Once you have decided on the location for your NeoHome, you are ready to apply for your land! You do this from your NeoHome page by clicking on the Build a NeoHome link at the top of the page, or you can reach the application page directly by clicking here.

Once you are there, all you need to do get started is to select the plot of land you have chosen from the drop-down list, and click the Apply for Land button, which looks like this:



Applications can take up to 24 hours to process, but usually take much less time, so check back frequently. While your application is being processed, when you go to your NeoHome page, you will see this message:




guest's NeoHome: Does not exist yet



The Building Status page mentioned above gives you an approximation of how long it will take until your land application is approved. You can find it located at the bottom left corner of the top navigation bar, or you can reach it directly by clicking here.

On the Building Status page you should see a box that looks something like this:




Notice the number of hours left? This is the information you want to keep an eye on. This screenshot was taken immediately after I made my land application, so the hours of waiting will vary from person to person, and are usually much less than 24 hours. But remember it's only an approximation, so your land application might take longer, or shorter, than what is being reported on the building status page. Just keep checking back every so often until your application has been accepted.

Once your land is finished being built you will see this message on the building status page:

Your plot of land is ready for you to build on. To add a room, go here and follow the directions.

Congratulations! You are now a landowner in Neopia! Going to your NeoHome page will now take you to your newly built plot of land, and you are now ready to think about planning your rooms and gardens. Scroll down to the next section to see how to begin to plan for your new home.
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Now that you've built your land, you are ready to begin planning what you want to put on it! This is an important, and often overlooked, step in the process of building a NeoHome.

So why is planning so important?

Because each room costs NP to build, and if you begin to start adding rooms without forethought you will eventually need to start tearing rooms down to make your NeoHome work. And that wastes your hard earned neopoints! So the better way of doing it is to set aside a little time before hand to come up with a floorplan that will work for you, one that will hopefully save you thousands of otherwise wasted NP in the long run.

Okay, where do we begin?

Each plot of land has three levels, divided into 25 different sections, on a 5x5 grid. This gives you a total of 75 spots on which rooms and gardens can be built. Here is a view of what a plot of land would look like divided into the grid:



Each of those 25 square boxes is a place where a room or garden may be built. The numbers are the coordinates of that area, and you will need them later when creating your room to ensure that you are building in the correct spot. It is also helpful to familiarize yourself with these numbers, (row, column), because they are useful in referring to specific rooms while discussing your NeoHome with others users.

To plan your home layout, it is helpful to re-draw that grid on a sheet of paper and work directly on there. Or you can print out the grid that I used to plan my NeoHome, below:



Simply right click over that image, and choose Print Picture from the drop down box.

Working with the grid is actually very simple. Outline rooms where you think you would like them, and insert doorways connecting the rooms. Mark off the rooms and gardens, and start assigning rooms (bathrooms, bedrooms, kitchens, etc.). This is where your NeoHome really begins to take shape. The more you play around with layout and design, the more ideas you will get about how you want your NeoHome to look, and what you would eventually like it to be. And because you haven't actually started building anything yet, if you make a mistake or change your mind as you're designing, all you have to do is throw out this sheet of paper and print out a new one.

Some things to consider in your NeoHome design:

Some people like to create their NeoHomes based around a theme - an inn, an amusement park, a restaurant, a factory, the possibilities are endless. If this is something that appeals to you, now is the time to start thinking about what you would like to focus on.
When choosing where to put doorways, consider the spaces around each room. For example, you don't want to build a doorway in one room, without having a matching doorway in its adjoining room. Likewise you don't want to put a doorway on your second floor that leads out into thin air. Each wall can have one doorway on it, for a total of four possible doorways per room (one in the center of each wall), so think about their purpose and placement.
All grand homes need a grand entrance! Don't overlook this important room, as it might not be easy to fit in afterwards. If you like symmetry, think of this as the focal point of your first floor.
Now is a good time to begin to think about what your rooms will eventually become. This is especially useful if you are planning on putting in specialized rooms (say an indoor pool) that would require a certain kind of building material. But it is also helpful in planning logical spaces. For example, you do not want to build an indoor pool room and have the only entrance through a bathroom. So consider room flow in creating your design.
This is a good time to begin to think about where you would like to put in some gardens, and what areas you would like to leave open to your background. But since gardens are very inexpensive (only 100 nps to build) they don't require the same planning that rooms do. So if you're not sure about your gardens yet, you really don't need to worry about them at this point. Do keep in mind though, that gardens can only be built on the ground floor.
One of the most important things to consider when planning your home are the materials you use for your rooms. Different materials can be used to serve different functions, such as an indoor pool or barn, or you might decide to make your entire NeoHome out of one single material. You can see the different room materials and some possible uses for them here.


Now that you're beginning to get some ideas about what you want your layout to look like, you will need to take a closer look at the building materials you will use for each room. Scroll down to the next section to see the different room materials, their prices, and some possible uses for them.
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Currently there are 19 different materials that you can use to build rooms (not including gardens), ranging in price from 150 np to 70,000 np. Each of these room materials has a different interior and exterior appearance. Other than appearance and cost, there is no difference in functionality between different building materials (with the exception of gardens).

Below is a table of all the different rooms, including their inside and outside appearances, cost, ideas for possible uses, and links to actual rooms in my own NeoHome.

Outside Inside
Cardboard 150 np Sample Room

Straw 250 np Sample Room
Possible Uses: Barnyard
Twigs 300 np Sample Room

Bamboo 400 np Sample Room

Wood 500 np Sample Room

Chocolate 650 np Sample Room

Jelly 750 np Sample Room

Stone 800 np Sample Room

Brick 1,000 np Sample Room

White Chocolate 1,200 np Sample Room

Marble 1,500 np Sample Room

Silver 2,500 np Sample Room

Cloud 4,000 np Sample Room
Possible Uses: Outdoor Balcony, Sky/Clouds
Gold 7,500 np Sample Room

Transparishield 14,500 np Sample Room
Possible Uses: Indoor Pool, Water Features, Aquarium
Iced 30,000 np Sample Room
Possible Uses: Winter Scene, Indoor Pool, Ice Skating Rink
Asparagus 60,000 np Sample Room
Possible Uses: Indoor Gardens
Sand 65,000 np Sample Room
Possible Uses: Desert Oasis, Beach Scene, Volleyball Court
Tatami 70,000 np

Garden 100 np Sample Room



Of course, the possibilities for what you can use these materials for are endless! If you have any ideas for uses that you think I should include above, please don't hesitate to drop me a neomail.

Now that you have your layout, and you know which materials you would like to use for the rooms in your NeoHome, you are ready to build your first room! Scroll down to the next section to learn how to construct a room.
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You've planned your layout; you know exactly where you want to put your room, you know which walls will have doors, and you know what material you will use to build your room. You are now ready to begin your first room construction!

To begin construction you will need to be on the Manage Rooms and Gardens page, which you can reach by going to your NeoHome main page and clicking on the Manage Rooms and Gardens link at the top of the screen, or by simply clicking here.

That page should look something like this:





From here, any square of land you click on will open up a pop-up window for you. This is the window you will need to begin your construction. You can also switch between floor views from here, by clicking one of the links above your plot of land, to choose one of the squares of land on a higher floor.

Building on the 1st and 2nd Floors

Keep in mind that you cannot start building rooms on your 1st and 2nd floors until you have built a room under that spot on your ground floor. If you try to do that, you will receive a message stating:You cannot build in mid air!!!. This is basically to keep your home more realistic (have you ever seen a floating room in a real home?!). You will receive that message for every spot on your 1st and 2nd floors that does not have a room directly below it. So, in order to build up, you will first need to build a room directly under that spot. Both rooms and gardens work for this, so it is possible to build a room directly over a garden square.

Once you have choosen the location for your new room, and clicked on the square on which you would like to build, the pop-up window should look something like this:



If this is not the pop-up you see, you have either clicked on a square of land that already has a structure on it (this could include a garden), or you already have a project underway. If you already have a structure on that square, you will first need to tear it down to build a new room. If instead you recieved a message stating that you cannot build until your other construction is completed, then you must wait until that project is completed before continuing. You can always check the status of any building project on the Building Status page, by clicking here.

Building a Garden

Simply click the Build a Garden! button at the bottom of the screen. It is a flat fee of 100 nps, and there are no additional charges for building a garden. This option is only available on the ground floor.

Building a Room

There are only two pieces of information you will need to enter when building your room, the room material, and the exits (doors), but there are four things to pay attention to on this pop-up window:



This is where you choose your building material. The preview graphic at the top will not change until you have also selected your room exits. You can read more about the different room materials here.
This is where you choose the doorways for your room. Once you have choosen your room material and doorways the preview graphic at the top will change to match your current selections. You can continue to adjust both of these options, and the preview will reflect your changes as you go.
For now, you will not have to worry about this feature, but if you'd like to learn more about it before building your room you can read all about extensions here.
This is where the coordinates come in handy. Double check to make sure that the ones on the pop-up window match the cooridinates of the spot you want your room to go. This is just an extra precaution to ensure that you clicked the right square. The cooridinates are explained here.


That's it! Once you are happy with your previewed room, simply hit the Built It! button. Another box will pop-up asking you to confirm, and once you click that button, your construction will begin. The pop-up window will change to your invoice, and you will be given an approximate number of hours until your job is completed:



Keep in mind, this is only an estimate, and often the contruction is finished before the allocated time. You can check on your progress on the Building Status by clicking here.

As soon as your room is finished, it will appear on your plot of land as it did in your preview:



Congratulations! You now have your first room, and you are ready to start working with it. The first step is to give your new room a unique name to help identify it later. Scroll down to the next section to learn how to name your rooms.
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You have your room built, and you're excited to begin working with it. But first, it needs a name! Room names are a very important identifier, because they are what you will use when you need to add items into your room.

Naming rooms is very simple. You will need to be on the Manage Rooms and Gardens page, which is the same screen you used when building your room. This is also the page you will need if you wish to demolish your room. You can reach this page by clicking here.

To name your room, simply click on the room you wish to name on your plot of land. You do this the same way you clicked on an empty spot to build a room, now you will click on the room itself instead of an empty square. Once you have clicked on your room, you will see this window:



From this window, simply type the room's new name directly into the box and click the Update Room button. Each room name can be up to 50 characters. Try to give each room a unique identifier that will help you remember what room it is later on, when you are adding in your furniture. Keep in mind, one room is easy to remember, but, once you have dozens of rooms to manage, the names become that much more important. So make sure the name you choose is something that will not confuse you later on.

You can also change your "Room Type" from this -blocked- Although at the moment, this does not have any effect on your room whatsoever. So only bother with this feature if you feel like it. The options for Room Type are: Empty (default), Hall, Corridor, Lounge, and Bathroom. None of these options cost any NP to use.

Once your room is named, you are ready to begin working with it! Scroll down a few sections to learn how to begin adding items into your NeoHome, or you can read the section directly below this one to learn about demolishing rooms.
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Even the best planners make mistakes, or change their minds. There are many reasons to demolish a room; you would like to build a new type of room in that spot, a doorway was misaligned, you've decided to move, or you simply no longer wish to have a room in that location.

But before you begin there are a few things to consider when deciding to remove a room. You will not get your NP back for the cost of building that room. Once you've spent the NP for building a room, it is lost forever. The same is true with any extensions you decided to add to that room. Demolishing a room will not give you any NP back, so don't bother if this is the reason you wish to remove a room. Also, as soon as you remove a room, it is gone forever. You cannot get that room back without spending the NP to rebuild it all over again. So before you demolish a room, make sure that this is what you really want.

Once you have decided to remove a room, the first thing to need to do is to remove all the furniture from that room. This is to ensure that your furniture does not get deleted along with your room. You can learn how to remove furniture from a room here.

As soon as your room is empty, you are ready to begin.

You will need to be on the Manage Rooms and Gardens page, which is the same screen you use when building and naming your rooms. You can reach this page by clicking here.





Once you have clicked on the room that you wish to remove, simply click the Demolish Room button at the bottom of the pop-up -blocked- After you have clicked it, you will receive a final confirmation message:

Demolishing a room is permanent. You will not get your neopoints refunded. Are you sure?

This is your last opportunity to back out, once you click confirm, your demolition will begin. Removing a room, like building a room, may take a few hours. So check the Building Status page to watch your progress. As soon as the demolition is completed, that room will no longer be in your NeoHome, and the square of land it was sitting on will now only show the background.
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Extensions are improvements that you can purchase for your NeoHome. Sounds useful, right? Well unfortunately, as of right now, they have absolutely no effect on your NeoHome itself. The only place that these extensions will appear is on your user lookup, and will look something like this:



Since the only place extensions will appear is on your user lookup, there is no real difference between the lowest level of an extension, and the highest. Or for that matter, having no extension at all. So adding on extensions to a NeoHome is a purely personal decision.

Adding Extensions

To add an extension, you will need to be on the Extension Options page, which you can reach by going to your NeoHome main page and clicking on the Extension Options link at the top of the screen, or by simply clicking here.

To increase the level of an extension, simply click the Upgrade! button next to the extension you wish to increase. You can only upgrade one level at a time, so if you wish to bring an extension up to it's maximum level, you must upgrade through all the previous levels first.

There are currently 6 different extensions available, and they are:

Insurance, Security System, Central Heating, Lighting, Wallpaper, and Carpet.

Not all of these extension options will be available to you immediately; some do not become available until you build a certain number of rooms in your home.

The extension costs listed below are per room, which means that they will be multiplied by the number of rooms in your home. So, for example, 20 rooms in your home times 20 nps to upgrade would equal 400 nps total cost for that extension. Depending on the number of rooms in your home, these extra costs can add up pretty quickly, so only go for an extension if you have a lot of extra NP to spare.

The current available extensions, their levels, and costs, are as follows:

Insurance Security System
Level 0:
No Insurance

Current Cost:
0 nps
Upgrade Cost:
20 nps
Level 0:
No Security System

Current Cost:
0 nps
Upgrade Cost:
100 nps
Level 1:
Basic Insurance

Current Cost:
20 nps
Upgrade Cost:
50 nps
Level 1:
Clanking Cans

Current Cost:
100 nps
Upgrade Cost:
250 nps
Level 2:
Sharky Insurance

Current Cost:
50 nps
Upgrade Cost:
75 nps
Level 2:
Barbed Wire

Current Cost:
250 nps
Upgrade Cost:
650 nps
Level 3:
Buzz-Extra Protection

Current Cost:
75 nps
Upgrade Cost:
120 nps
Level 3:
Iron Bars

Current Cost:
650 nps
Upgrade Cost:
1000 nps
Level 4:
Complete Chia Cover

Current Cost:
120 nps
Upgrade Cost:
180 nps
Level 4:
Electro-Secure

Current Cost:
1000 nps
Upgrade Cost:
1500 nps
Level 5:
Peophin Platinum

Current Cost:
180 nps
Upgrade Cost:
Max Reached
Level 5:
Satellite Security

Current Cost:
1500 nps
Upgrade Cost:
Max Reached
Lighting Central Heating
Level 0:
Darkness

Current Cost:
0 nps
Upgrade Cost:
25 nps
Level 0:
Nothing

Current Cost:
0 nps
Upgrade Cost:
10 nps
Level 1:
Candles

Current Cost:
25 nps
Upgrade Cost:
50 nps
Level 1:
Basic Heating

Current Cost:
10 nps
Upgrade Cost:
20 nps
Level 2:
Torches

Current Cost:
50 nps
Upgrade Cost:
100 nps
Level 2:
Heat Lamps

Current Cost:
20 nps
Upgrade Cost:
50 nps
Level 3:
Gas Lamps

Current Cost:
100 nps
Upgrade Cost:
150 nps
Level 3:
A Warm Fireplace

Current Cost:
50 nps
Upgrade Cost:
100 nps
Level 4:
Electric Lamps

Current Cost:
150 nps
Upgrade Cost:
400 nps
Level 4:
Immersion Heating

Current Cost:
100 nps
Upgrade Cost:
300 nps
Level 5:
Fashion Lamps

Current Cost:
400 nps
Upgrade Cost:
850 nps
Level 5:
Electric Radiators

Current Cost:
300 nps
Upgrade Cost:
450 nps
Level 6:
Chandeliers

Current Cost:
850 nps
Upgrade Cost:
Max Reached
Level 6:
Neo Heating System

Current Cost:
450 nps
Upgrade Cost:
Max Reached
Wallpaper Carpet
Level 0:
Nothing

Current Cost:
0 nps
Upgrade Cost:
10 nps
Level 0:
Bare Floor

Current Cost:
0 nps
Upgrade Cost:
20 nps
Level 1:
Nasty Ripped Paper

Current Cost:
10 nps
Upgrade Cost:
20 nps
Level 1:
Dirt and Weeds

Current Cost:
20 nps
Upgrade Cost:
40 nps
Level 2:
Cheap Blue Wallpaper

Current Cost:
20 nps
Upgrade Cost:
30 nps
Level 2:
Straw

Current Cost:
40 nps
Upgrade Cost:
60 nps
Level 3:
Green Pattern Wallpaper

Current Cost:
30 nps
Upgrade Cost:
40 nps
Level 3:
Linoleum

Current Cost:
60 nps
Upgrade Cost:
80 nps
Level 4:
Retro Wallpaper

Current Cost:
40 nps
Upgrade Cost:
50 nps
Level 4:
Wood

Current Cost:
80 nps
Upgrade Cost:
100 nps
Level 5:
Nice Patterned Wallpaper

Current Cost:
50 nps
Upgrade Cost:
60 nps
Level 5:
A Nice Rug

Current Cost:
100 nps
Upgrade Cost:
120 nps
Level 6:
Stainproof Wallpaper

Current Cost:
60 nps
Upgrade Cost:
80 nps
Level 6:
Imitation Brick

Current Cost:
120 nps
Upgrade Cost:
150 nps
Level 7:
Royal Wallpaper

Current Cost:
80 nps
Upgrade Cost:
Max Reached
Level 7:
Quality Carpet

Current Cost:
150 nps
Upgrade Cost:
200 nps
Level 8:
Plush Carpet

Current Cost:
200 nps
Upgrade Cost:
350 nps
Level 9:
Marble

Current Cost:
350 nps
Upgrade Cost:
Max Reached


Removing Extensions

If you choose to remove an extension, keep in mind that your neopoints will not be refunded. You also cannot choose to remove one level from an extension; clicking the Remove button will remove all of the levels of that particular extension and bring it back down to level 0.

Are extensions worth it?

Certainly not for your NeoHome, and not for your lookup unless you have a lot of extra neopoints to spare. Of course, it is always possible that extensions may be given a function at some point in the future, but as of right now the only thing that they enhance is your user lookup. So it is really up to you to decide whether or not you feel they are worth the expense.
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Your rooms and gardens are built and named, you are ready to begin adding items into them! But first you must decide on what items you would like to add. Currently, there are well over 1,500 different items available for your home and garden, so finding the items that are perfect for your rooms might seem like a daunting task! However, there are several resources available that will let you narrow those options down, and help you find just what you're looking for.

Getting Ideas

The first thing you will need to do is look at the type of room you would like to build. A kitchen, a bathroom? Neo has created many room-specific items for you to use, such as bath tubs and stoves, that will give you a direction to begin your search. Once you have decided on the theme of your room, you are ready to begin to look for items that will fit your criterea.

One of the best places to get ideas for your room is from the past spotlight winners. You can tour the spotlight winner's homes here.

Comparing Items

You know you want to put in a rug, but which rug? This question is easily answered by viewing the Furniture and Garden catalogs below. These two catalogs offer side-by-side comparisions of almost all the buyable furniture and garden items, organized into logical categories. These are large guides, so allow a few seconds for them to initially load:

Bathroom
Kitchen
Sofas
Bean Bags
Chairs
Beds
Nursery
Pillows
Lamps
Mirrors
Rugs
Windows
Miscellaneous
Wall Decorations
Tables
Desks
Drawers
Shelves
Cabinets & Storage
Posters
Pottery
Speakers
Houseplants
Robots
Petpet Supplies
Miscellaneous

Trees
Gnomes
Flowers
Bushes & Plants
Water Features
Patio Furniture
Statues
Miscellaneous


Previewing Items in the NeoHome

An invaluable resource for any NeoHomer, are NeoHome spotlight winner Secret3191s Neohome Museums. Her two Museums offer views of almost all of the available NeoHome items, layed out in an organized fashion, so that you can see what the items look like in the NeoHome itself before you purchase them. This is important because often the NeoHome items look very different inside the rooms then they do in their pictures. Below you will find links to both of the Museums, as well as petpages with screenshots of each room in her two homes for easy viewing:

Secret's NeoHome Museums:

Neohome Museum 1
Neohome Museum 2

Arial Views of the Museum Rooms:

Rooms
Gardens

Now that you've had a chance to see what is available, and you have choosen what items you would like in your home, you are ready to begin adding them in! Scroll down to the next section to learn how to put your items into your NeoHome.
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Now that you've purchased your items, you are ready to add them into your rooms!

First you need to make sure any item you would like to put into your NeoHome is in your inventory; you can get to your inventory by clicking here. Once you are in your inventory, bring up the item's pop-up window by clicking on it. In the item's drop-down option box, you should see a list of all of your current rooms. This is where naming becomes so important, because your rooms will be listed by the names you gave them. If you have not yet named your rooms, you can learn how to do so here.

The pop-up window should look something like this:



Simply choose the room you want to put the item into, and hit Submit to add it to that room. It's that simple! Once you've added the item, you can close the pop-up box or you can continue to add new items into your home. Adding items to your garden works exactly the same way.

Adding Multiple Items

Unfortunately, right now it is only possible to add one item to a room at a time. As you can imagine, this gets very tedious if you have a large amount of items you wish to add in! Hopefully this will change in the future, but for now, the best way to add in multiple items is to leave the pop-up window open after you have added each item to its room, and then simply click on the next item in your inventory that you would like to add into your room. This will load that next item into the open pop-up box without refreshing your inventory, and it cuts down on load time dramatically. Although it's not ideal, it is currently the best way of adding in bulk items to your home.

Now that you've added your items to your rooms, you are ready to begin working with them! Scroll down to the next two sections to learn how to manipulate items in your rooms and in your gardens.
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Now that you have added some items to your rooms, you are ready to begin working with them! In order to work with the items in your room, you will first need to be on the Arrange Furniture page, which you can reach by going to your NeoHome main page and clicking on the Arrange Furniture link at the top of the screen, or by simply clicking here.

Once you are there, you will see your NeoHome layout. Simply choose the room in which you wish to arrange the furniture, and click on it. Instead of getting a pop-up box like you did when you were building or naming your room, you will be taken inside of the room itself. This room view window can be a bit daunting at first, but don't worry! The controls are very simple once they are understood, and everything is explained in detail for you below.

Your room will take a few seconds to load, and once it does click "Okay". You will have two panels available to you now, a Room Information panel and an Item Information panel. The Room Information panel is the default screen, and it is the first thing you will see after your room is loaded. The Item Information panel will become available once an item is selected. These two panels are very similar, but they have different controls in the yellow box at the bottom. They will look something like this:


This is the panel you will see when there are no items selected.
1. Furniture Furniture always loads in the upper left corner, so keep this in mind when designing a room.
2. Room Name This is where your room name will appear, for both you and your visitors.
3. Item List This lists all of the items currently in your room. You can scroll through this list to find an item you are looking for, and clicking on that item will take you its information.
4. View Item Info This will display the item info for the item most recently clicked on. The "Item Information" panel is shown below.
5. Save Room This saves any changes you make to your room. Rooms will not automatically save, so remember to save your progress regularly.
6. View Instructions This displays helpful information on all the controls available to you in both the room and items panels.
7. Print Room This sends the current version of your room to your printer, and is useful if you want a paper print out of your room.
8. Reload Room This refreshes your room to your saved version, so all unsaved changes will be lost.
9. Mute/Unmute Room This will either mute or unmute the items that play sound, such as speakers.

This is the panel you will see when you click on an item in your room.
1. Item
After you click on an item, a black box will appear around it indicating that it has been selected. You are now working with this item, and can move it around the room.
2. View Room Info
This will de-select your current item, and switch back to the Room Information panel above.
3. Save Room
This saves your room.
4. Locked (more info)
This locks your item and prevents any changes from being made to it. A 1 means the item is locked, a 0 means the item is unlocked.
5. Action
Certain items, such as lamps, can be toggled on and off with this button. However this can not be saved at the moment, and so is essentially useless.
6. Rotation (more info)
This rotates the item in your room in 90 degree increments, either clockwise or counter-clockwise.
7. Depth (more info)
This changes the position of your item relative to the other items in your room. The higher the depth number, the closer to you the item will appear.
8. X & Y Position (more info)
This makes very minor adjustments to your item's position. It will move it one increment left, right, up or down.
These are the four main controls you will use when working with your furniture.
X & Y Position

Moving Items:

There are two ways of moving items around your room. To make big changes, you can click and drag the piece of furniture to place it anywhere in your room. To make minor changes, you can use the X and Y Positioning buttons (number 8 on the Item Information screenshot above) to gently nudge items one increment up, down, left or right. You can also hold the Shift Key down while clicking the increment buttons to move the item in slightly larger increments of 10 instead of 1.


Rotation

Rotating Items:

To rotate your items, simply click the Rotation arrows (number 6 on the Item Information screenshot above) to rotate your items in 90 degree increments. The right arrow will rotate your item clockwise, and the left arrow counter-clockwise. To angle items in smaller increments of 10 degrees, hold down the Shift Key while rotating your item. Items on an angle, and at -180 degrees, can be placed on and outside the borders of the room without being pushed back inside.


Depth

Controlling Item Depth:

Depth is what allows items to be placed above and below each other in the room. An item with a higher depth will appear on top of an item with a lower depth in your room. The number of possible depths depends on the number of items in your room (ex. 25 items will have 25 possible depth increments). To change depth by 10 levels instead of only 1 at a time, hold down the Shift Key while increasing or decreasing your item's depth.


Locked

Locking Items:

Locking items after they are in their correct position used to be extremely important. Once an item is locked, it can not be moved, rotated, or have it's depth changed. Because depth used to be automatically reset on unlocked items when the room was saved, it was essential for you to lock your items if you wanted them to remain in their correct positions after a save. However, TNT did fix the depth problem that plagued neohomers, and now locking furniture tends to cause more problems than leaving it unlocked. Just remember to save after each depth adjustment to prevent you from accidentally moving one of your set items.




Now that you have mastered the room controls you are well on your way to building the NeoHome of your dreams! But arranging items in a room is very different than arranging garden items, and it is important to have an understanding of both. Scroll down to the next section to learn all about arranging items in a garden.
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Once you have added some items to your gardens, you are ready to arrange them. In order to begin working with your garden items, you will need to be on the Arrange Furniture page, which is the same place you start when working with your furniture. Go to the Arrange Furniture link at the top of your NeoHome screen, or simply click here to be taken directly to it. Once you are there, click on the garden in which you wish to work.

The main difference between gardens and rooms is perspective; the room view is from above, and the garden view is from the front. And all items in the garden screen appear as they would from that forward perspective. Although the garden controls themselves are much simpler to understand than the room controls, they still may take a little getting used to. The controls and their functions are detailed below:

This is your main garden view -blocked-
1. Items
Just like the rooms, all of your garden items will initially load in the upper left hand corner.
2. Move (more info)
When this box is visible, you are able to move your items around by dragging them with your mouse.
3. Rotate (more info)
When this box is visible, clicking on it will flip your item horizontally.
4. Menu Arrow
Clicking this arrow will bring up your garden toolbar (numbers 5-7).
5. Save
This saves your changes.
6. Color Adjust (more info)
This bar changes the color of the "grass" on your lawn. The color can be adjusted by blues, reds, and greens.
7. Reset
This resets the base color of your garden to the original green. It will not reset your item placement.

These are the main controls you will use when working with your garden items.
Perspective

Moving Items:

In order to move items in a garden, hover near the upper left corner of the item until the blue arrow box appears. Once it does, you can drag the item around the garden with your mouse to place it. Because of the use of perspective in gardens, moving items around will not only affect their position, but their size as well. Items that are closer will appear larger, while items that are further back will appear much smaller. This gives gardens a feeling of depth that rooms do not have.


Rotation

Rotating Items:

To rotate your items, hover near the bottom left of the item until a small circular arrow in a box appears. To rotate the item, click on that box once. Unlike rooms, items in a garden can not actually be rotated, but only flipped horizontally. Clicking on this rotation box will flip your item facing left or right depending on the direction it's currently facing.


Depth

Controlling Depth:

Depth in gardens is very different from depth in rooms. The depth of an item depends on it's relation to other items in the garden. Items will appear in front of, or behind, other items when they are moved past that item. So that depth is determined by an item's proximity to the front (or bottom) of the screen. Basically the item that is closer to the front will appear in front, and the item that is farther back from the viewer will appear in back.




Now you understand how to maneuver items in your garden, and you are ready to learn how to use the color controls on your garden's toolbar. Scroll down to the next section to read up on how to give your garden some color.
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One of the nice features about gardens is that you have the option of changing your garden's background, or lawn color. This allows some interesting uses for your garden. You can adjust the color to blue to make a lake, orange for a sunset, sandy brown for a desert.. the possibilities are limitless!

To adjust the background color, click on the small arrow in the lower left corner of your garden window to bring up the color toolbar:


You can adjust the blues, reds and greens in the foreground from this toolbar. Each time you click the " " or "-" on a color, it will make a direct adjustment to your lawn. To start over from the original green, hit the Reset button.

Below is just a handful of background colors to give you a start. You can use these for your background, or use them as a guide to understand how changing the different colors will work. Try playing around with the different colors to get an idea of the possibilities. To get your garden to match any of the colors below, first hit the Reset button on your garden's toolbar to take your background to it's original green color, and then either add or subtract the colors according to the directions below.

Color How to make it: Color How to make it:
Purple

Blue: add all
Red: add 4
Green: minus all
Dark Blue

Blue: add all
Red: minus all
Green: minus all
Bright Pink

Blue: add all
Red: add all
Green: minus all
Brown

Blue: minus all
Red: add 6
Green: minus all
Pink

Blue: add all
Red: add all
Green: minus all, then add 2
Sandy Brown

Blue: minus all
Red: add 7
Green: minus all, then add 2
Melon

Blue: add all
Red: add all
Green: add 1
Olive Green

Blue: minus all
Red: add 3
Green: minus all
Bright Orange

Blue: minus all
Red: add all
Green: minus all
Dark Green

Blue: leave as is
Red: leave as is
Green: minus all
Orange

Blue: minus all
Red: add all
Green: leave as is
Seafoam Green

Blue: add all
Red: leave as is
Green: minus all, then add 3
Bright Yellow

Blue: minus all
Red: add all
Green: add 4
Mint Green

Blue: add all
Red: leave as is
Green: add 4
Pale Yellow

Blue: add all
Red: add all
Green: add 4
Bright Green

Blue: minus all
Red: minus all
Green: add 4


There are a few things to keep in mind while adjusting colors. Removing all of the green and then re-adding it will actually give you a slightly different color than simply just adding or substracting that same amount of green. This only works for green, not blue or red, so play around with it to get a feel for how it works. Also, if you add all green it will give you a flat field of color to work with (basically removing the grassy lines on the normal lawn). And finally green and blue can both be raised 5 points, while red can be raised 7, so it has a larger range of color than the other two. The more you play around with the color the more you will understand how it works, and what you can do with it for your lawn.
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You know how to add items into your rooms, but once they're in there how do you remove them? It's actually quite simple.

To remove items you need to be inside the room that has the items you wish to remove. To get there, go to the Arrange Furniture page, and click on the room you want to work with. You can reach that page by clicking here.

Once you are in your room or garden, look underneath the room box and you will see a clickable link to remove your items. It will look something like this:



Click on that link to be taken to the item remove form. That form contains all of the items you have in that particular room. To remove an item, simply check it's box and click the Remove button. You can also remove all of your items at once by checking the box labeled Select All Items at the top, just underneath the remove button. Your form should look something like this:



Removing items is that simple! To return to your room after you have removed your items, click on the link at the top of that page.

As of now, there is no way to remove all the items from your home at one time; it must be done room by room.
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You are not alone in wondering about angles, or item depth.. there are some questions about NeoHomes that I have been asked dozens of times! So, for the sake of convinence, I have compiled the more commonly asked questions into this one section. Everything is answered below, but some of these questions are answered in more detail elsewhere in this guide, so in those cases I have also included an additional link to the more detailed explanations.

How do you rotate items on an angle?
How do you get items to stay at the edge/outside of a room?
I love your guide! Can I link to it?
- More to come when I'm not being lazy - xD


In order to get items to rotate on an angle, you must hold down the Shift key while rotating them. This will allow you to rotate your items in 10 degree increments instead of 90. You can read more about rotating items here.

Items will normally bounce back down into your room if you put them on, or outside, the room edge. However, there are two ways to keep items from bouncing back down into your room. The first way is to angle them; any items on an angle will stay outside the room edge. But if you do not want your item on an angle, you can rotate it two times to the left (counter-clockwise) so that the angle reads -180 degrees. Your item will not appear angled, but it will now stay put if you place it on the edge of the room. You can read more about angles and rotation here.

Of course you can!! I'm actually surprised at how often I get asked this question. I would be honored to have you put up a link to my guide, I even set up a section with links specifically for that purpose! You can find them right here. However, and I hate that I have to say this, but:

You are not allowed to copy any portion of this guide to your own site/petpage/etc.

I will never give anyone permission to do this, no matter how nicely you ask, and anyone caught doing this will be immediately reported to TNT. I am generally a very nice person, but I do not tolerate plagiarism under any circumstances. That said, direct links are always welcome! And if you do put up a link feel free to neomail me and let me know - I'd love to see your work as well! xD




If you have a question, and you can't locate the answer easily in this guide, please feel free to neomail me and, if it's fitting, I will include it in this section.
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Once you have mastered the basics of neohoming, you are ready for more advanced techniques! Below you will find some excellent guides put together by fellow neohomers. You will find invaluable tips, ideas, and tricks of neohoming contained within their pages, so make sure to pay a visit each one!

Neohome Guide's Advanced NeoHome Guide (Index)
Cybraria's NeoHome Museum and Garden Display (Index)
Secret3191's NeoHome Museum and Garden Display (Visual Guide)
Benvolio_dude's Neohome Plans Tutorial ..for building a laptop, TV, and more!
Beenerz's Bookshelf Tutorial

Do you have a wonderful guide on neohoming that you would like to see listed here? If you do, please feel free to drop me a neomail and let me know about it! Please include the name of the guide, the name of your pet, and a brief description of your guide in the neomail.

And don't forget to scroll down to the next section to pick up some of our free neohome banners!
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If you enjoyed this guide and would like to help out, it would be great if you would link back to us! Simply copy and paste the code in any of the text boxes below for a convenient link to this guide. Free free to place these links anywhere you want on the site.. on your lookup, petpage, gallery, shop front, or guild homepage!

There are a variety of options to choose from, so you should be able to find a link that fits your style =)




















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Link back to us!

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If you have any questions, comments, or suggestions, I would love to hear from you! Feel free to neomail me anytime and I will reply as soon as possible.

Last, but certainly not least, a huge thanks goes out to brennehilda. Without her and her numberous contributions, this guide would have faded into non-existance long, long ago. Neohoming would never have been the same without her. Thank you:)


This page was created by cytherea007. Copying any part of this page is a violation of Neopet's terms and conditions, and anyone found using any portion of this page will be reported immediately. However, you are more than welcome to directly link to any of my pages using the buttons provided above =)




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