Yet another new plot has started. Yet this one for some reason has seemed to cause a lot of confusion. So here I am writing a guide. I hope it helps. :)
LINK BACK TO ME: It really helps!
PART ONE: Find the Locket, have your Convos, and find the Shack
Ok. The first step is to get to the Gypsy Camp. In the picture below, see the camp below the sign saying: To the Deserted Fair Ground. Click on the camp.
Once you click it it will bring you here:
Read the Comic(s) by clicking "See what he's got to say..."
Once you've read the comic(s) click "Follow the creepy path past the edge of the camp" This leads you to the deserted town of Neovia.
Click the highlighted house.
Click each of the highlighted areas until you come up with this page:
You find nothing... except for a charred locket.
Click "Take the Locket"
NOTE: Make sure you are clicking hte rigth spot. If you click the right spot, a close-up of the area you clicked will come up. If not, a zoomed out pic of the whole room will. EXAMPLE:
RIGHT:

WRONG:
Now go around the deserted fair ground and visit: Corkgun Gallery, Bagatelle, Coconut Shy, and Scratchcards. They will each talk to you. Your conversation will be at the bottom of the page. If they dont talk to you, refresh the page. If that doesn't help, play their game and refresh again. If Sydney wont talk to you, make sure you have NO SCRATCHCARDS in your inventory.
You must talk to them in this order: (By what THEY say first)
1. Certiantly Miss...
2. Amazing! I haven't seen such metalwork...
3. That piece of junk?
4. It looks familiar...
Once you talk to the last person, Gilly will say:
THANKYOU TO ZENOX_CANAL FOR THE ABOVE IMAGE!
If she doens't say that on your last one, refresh.
NOTE: DO NOT USE THE BACK BUTTON!
Now, go back to Neovia. Click on the highlighted area below:
This brings you to what we THINK is Sophie the Swamp Witch's house.
That's it for now!
PART TWO: Bruno's Cave
Go back to neovia and click on the path that leads you to sophies shack.
Now it says:
Sophie waves her wand at you and growls fiercely, "Get away from my shack! I don't want to talk to you!"
Click "Flee in Terror"
You flee in terror from Sophie's wrath, and after a while realize you're lost deep in the woods. It's raining and very cold. You see a cave up ahead; perhaps you should go inside?
Click "Go into the scary cave" This brings you to Bruno's cave. It is a 9-room cave (3 rooms by 3 rooms) and here is an overall map of how it roughly looks. (Each persons is different, this is just mine):
Through out the cave there are objects you can click on to pick up. It brings you to this page:
You are currently carrying:
Mirror.
You can only carry one item at a time.
What you may find is:
-Pile of rotten food
-Table (Not Clickable)
-Lamp Post
-Mirror
-Key
-Treasure Chest (Not Clickable)
To move around click the highlighted areas.
At odd times it will bring you to places where "the creature" (ie. Bruno) is affected by the objects you are carrying. Or, he just runs into you. In this case, just click continue.
What to do:
1. Move the following objects into a room with a spot light: Chair, Lamp, Mirror, and a pile of food. NOTE: If he eats your food while in the process, that's ok. Just get some more.
2. Place the objects in the room like so:
Chair at 234,171*
Lamp Post at 236,225*
Mirror at 238,308*
Food goes in any corner.
What are the numbers infront of the *s? Well, I call them coordinates. Click on the object you are trying to place. Then move your mouse around, and at the bottom of your screen, you will see this:
The numbers in the pink box are your "coordinates". When you move your mouse, they change. So move your mouse till it is at the right spot then click. Repeat with the rest of the objects.
When you get it right this is what will happen:
The mysterious, hulking creature stops and sniffs at the pile of rotten food on the floor. It picks up the food and eats it.It seems to have an odd effect on the creature -- it's gotten all dizzy! It careens around the room.
The creature dizzily gazes at the chipped mirror -- and it seems terrified by its reflection! Whimpering, it turns and flees.
The creature doesn't look where it's going. It trips on the lamppost lying on the floor!
It falls toward the ground, and whacks its head on the chair.
The creature lies in a pool of moonlight, and you get your first good look at it. It appears to be an overgrown, misshapen Gelert. He whimpers sadly, no longer seeming like a dire threat. Slowly, you begin to approach the creature, holding out your hand in a tentative gesture of friendship...
PART THREE: Into the woods
Now go back to sophie's shack. At the bottom will be a conversation like the ones before. Click "Start Searching for Ilere".
Now you will be in the woods. Click the paths to travel along. When you see a stick pick it up.
Now find the two headed hissi. At the bottom right hand corner of the image there should be a stone square with an arrow in it. Click it. Then click on the stick. Now click the hissi's head on YOUR right.
If it lies and says "You did not just poke me" then go down the path on YOUR left. If it tells the truth, go down the path on YOUR right.
Now you are in a different area of the woods. Walk around and pick up all the vines you find. Then when you have them all, find your clearing.
Image from frozenpandaman
When you find your clearing, take all your vines out of your inventory (The place where your stick was) and place them on the ground. Then one by click on them.
This part is complicated: You have to have the right combination in your inventory. So this is what you do:
-Pick up one vine (Note the color)
-Click on the clearing.
-If it takes you to another page, then go back and click another vine (Note the color again) and repeat steps 1,2 and 3 above.
-If a black box just pops up telling you you have too little vines, click on your inventory again and take that vine out and put it back on the ground. Repeat steps 1 and 2 till you have the right vine.
-Eventually you will have numerous vines in your inventory, and if you click a wrong one, you will have to put it back. The reason you note the color is so that when you go to put a vine back, you are putting the right kind of vine back.
Image from frozenpandaman
Once you have the right amount and combination, it will transport you to YET ANOTHER area of the woods.
Now you have to click the meepits. They will run away from you, but eventually you will catch them and they will be put in your inventory. Once you have all seven meepits, find Ilere's tree.
CATCHING MEEPITS:
First you need to play meepit juice break, and score 500+ points. Then quit, go back to the woods and now in your inventory there is meepit juice. Now you can catch The meepits with the juice.
Image from frozenpandaman
Image from frozenpandaman
When you get to Ilere's place, there are seven spot lights. Put all the meepits in the circles. Then pair the unhappy ones with happy ones, till they are all happy. Then pair the happy ones with happy ones till they are all dancing.
You have reached Ilere's tree!
Now, if you go to sophie's shack and click search for Ilere, you go back to Ilere's place, and now instead of "To be continued" It says "Continue-no_html_comments-
Click that and it brings you to part 4 of the story.
PART FOUR: Getting the caretaker's books
Go to the Haunted woods and click on the game graveyard. Scroll all the way down and click on this image:
Now you get to have ANOTHER convo! :) Scroll down on the page you arive at:
Too bad the yurble isn't orange! Then he could be the famous urble! He DOES get angry quick! Maybe a relative???
Now go back to the haunted woods and click on the game fetch. Click HARD.
You just travel around the place, try not to waste your amount of moves. (Though you can try again if you fail!) You will eventually find a pile of books.
You seem to have found some strange books lying out here in this maze. Oh dear! This isn't what your master wanted at all. He's going to be very cross! Perhaps you should just flee while you still can!
Click "Yes, I think fleeing sounds like an excellent idea"
Go back to the Graveyard Caretaker's place. Click "Give him the books"
PART FIVE: Grave Digging
Holy Cowz. This is complicated, bear with me. If you go to the caretakers place again, there is now an option to dig. So click it. Then choose a graveyard.
You get a choice of either testing or digging. If you dig:
DIGGING STEPS:
If you enter the graveyard and you can pretty much see most graves are dug up, then leave. Find one with a lot of different undug up graves. Click on one. Then clcik "join team"
There are a lot of teams out there looking for more people, so try posting on the TOW board "I need a team!"
They will tell you what grave yard they are in, and the coordinates. (Once again, the coordinates are at the bottom of the screen.) If you can't see the coordinates, ask for directions. (ie. 5 spaces right, 10 up, 1 left.)
Wait till the team is full of people. (Once again try the boards and say "TEam members needed!")
Once there is a full team, you start to dig. When the red box is around your pet, click dig. When it isn't, click wait. NEVER REFRESH.
Once it is dug up, leave the graveyard, and see sophie. Now take a potion.
POTION STEPS:
Find a grave that has a little spot infront, (just started to be dug). Wait around. When the grave is dug up and has bones in it, click on it.
Hopefully you were fast enough and get to test. If you are, click continue. If not, repeat the process and find another grave. :) Got it?
When you get to test, Divide the weight by the volume. Times that number by itself. Then times THAT number by 25. Put this number in the little drop box. Thats it! Go back to digging!
Switch between digging and testing, since you have to wait to repeat one anyways.
FINDING INGREDIENTS:
The odd time, sophie will tell you to search for an ingredient. This will occur on the same page as the page you would pick up a potion. If she does ask you to find a potion, click "yes I will" and go find it!
First you have to go to Sophie's Shack. Then click on the door. It will lead you to a room with a ton of potions on the shelf. The first poion on the shelf is Baggus Juice. The next is Jubbie Extract etc. Here is the list of potions and their numbers:
Baggus Juice 1
Juppie Extract 2
Kadoatie Essence 3
Tanglevine Sap 4
Liquid Chokato Mould 5
Moonwater 6
Liquid Meepit 7
Alyseth 8
Bloatershroom Extract 9
Liquified Bumroot 10
Crushweed Juice 11
Boiled Tree Bark 12
Worm Snot 13
Soaked Babaa Wool 14
Spicy Mortog Berry 15
Jurple Butter 16
Boiled Meowclops Saliva 17
Barkroot Dew 18
UNKNOWN 19
Grundo Goo 20
Powdered Bloodfern 21
Pureed Sharpgrass 22
Mutant Gruel 23
Evaporated Snorkle Juice 24
Ghostbeef Essence 25
Glowing Zomutt Mucus 26
THEORIES: What might be going on
Theory One: Sister is Sophie the Swamp Witch
-The sister is a green ixi- like Sophie the Swamp witch
-The sister is taken in by something magical- that may be how Sophie becomes a witch
-The shack has Sohpie's rocking chair out in front, could this be Sophie's house??? It IS on a swamp.
-The younger Sophie (the one in the plot) has a meowclops on top of her head in the tcg card entitled 'Sophie'. As many pictures (such as the backgrounds and the game) with Sophie the Swamp Witch in them also include a meowclops, it must undoubtibly be her petpet. (Thankyou to theroyalamira)
-THEORY PROVEN RIGHT!
Theory Two: Neovia will be Restored
-In all other plots, a new town was added. Maraqua, Quasala, Altador, now Neovia?
Theory Three: Bruno and his brother turn into...
-His brother gets so smart he turns into the brain tree
-Bruno did not turn into anything! THEORY PROVEN WRONG!
Theory Four: Bruno is still alive
-They chased him out, but didn't kill him
-THEORY PROVEN RIGHT!
Theory Five: The Village is in Slumber
-The slumber spirit says there is a big cost, is eternal slumber the cost?
-The villagers could still be alive sleeping, and sophie is trying to concoct a potion to revieve them.
TCG: Hints from the Cards
From the left to right working our way down, the cards titles and descriptions:
1. SOPHIE: She was the village's last hope- and a small hope it was
2. CURING THE PLAGUE: The time for darkness was past
3. A TALE OF WOE: Guaranteed to bring even the happiest neopet down
4. NEOVIA: "Well, this looks like a charming place"
5. REGINALD: "Pah! Read one book at a time? Watch me take on four!"
6. UGLY BRUNO: The curse had claimed another victim
7. ILERE OF THE WOODS: As deadly as she was beautiful
8. HISSI OIL: One dose of this and you'll be on your feet in no time
9. MR. KRAWLEY: He was well known for his "hostile take-overs.
We can assume from the above cards that:
-Sophie tries to save Neovia
-The Slumber Spirit may be done slumbering
-Sophie is reading the book A TALE OF WOE in the card
-That the potion does indeed cause a curse
-The hissi oil is the potion in the comic (See images are the same)
-The krawk that sold the Hissi Oil is Mr. Krawley
FAQ: Frequently Asked Questions
Q: Have you noticed that Edna's not at her tower? (don't know if that happens randomly or not, I've never seen it happen before)
A: This is a random thing involving only the quest. It has nothign to do with the plot. (I think)
Q: Hey! I just started using your guide but I'm stuck... You know where your suppose to click at the highlighted places? Well I can't seem to find the broken locket ANYWHERE! lol. Am I suppose to do it in a certain order?
A: You are probably clicking the wrong spot. If you DO hit the right spot an image will come up with a close-up view of the area you clicked. (ie. a shelf) If not, a zoomed out view of the WHOLE ROOM will come up. Keep trying!
Q: you say in each plot a new world is made (maraqua,quasala etc) if so how /where is altador?
A: For those of you who haven't found Altador or are still doing the Altador Plot, the link to Altador (How many times can you say Altador in a sentance? :P) is: http://www.neopets.com/altador/index.phtml
Q: Hey! Well, I was on your quest help page and, I did everything right until I got to the order of the people you need to talk to. I tried to start over but it wouldn't let me! How do I start over and what is your help page called so I can go back? I already have the locket tho. Plz help me!
A: Alright. You don't need to "start over". Just re-read the conversations in order. Do not use the back button. On the last one, refresh.
CONTACT ME: Any questions? Theories? Comments?
Contact me by neomailing me at xx_lovelyme_xx. I will be starting an FAQ so send your questions in!
AWARDS: Yay! COngrats to Me! :P
Thanks Hannah!