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About Strength Faerie Abilities (Basics) Faerie Abilities(In-Depth) |
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Battledome Intro Weapons (single use) Weapons (multi use) |
![]() Below listed are just a few of the thousands of choices available when getting ready to fight in the Battledome. Your budget and determination will be what will help you select your choices. This is intended as a Quick outline of where to begin for those new to Battling. Numbers quoted below come from a wide variety of places. Those not mine (or Neoguide's) are used with the permission of IDB , garet_jaxx , and IBA. Thank you all
I always recommend building sets evenly. To me, there seems little point in paying 6 mil on a freezer if your total budget for a lineup is only 7 mil. The 2 of your 8 weapons you will always use are a 100% multiple-use freezer and a Full Health healer. If you can't afford the permanant freezer, a Scroll Of Freezing will work, keep in mind, it can break permamantly. If you can't afford a Full Health healer, many pet species now have good healing weapons (Blumaroo, Elephante, Gelert, Lenny, Nimmo, Shoyru, Uni and Kacheek). They may seem pricey at first but they will grow with your pet (they heal by percentages). If you are on a small budget, consider one-use healers such as the Lucky Robots Foot or multiple-use Healing Scrolls, great for low-HP fighters
The next 3 of your 8 items will be your 'main' weapons. These you will be always upgrading to the next step. If given a choice between 2 attack weapons that deal similar damage, also consider dual-duty weapons that offer some defence. There are many 'categories' here, but in general we have the following:
Q)Why 3 'main' weapons? Now you should have 5/8 weapons For Defence you might want a Leaf Shield and/or Downsize!. These are cheap and will last you a very long time. Later you can develop Blockers or Reflectors to fit your needs. You can now finish off your set with 'bombs'.These are once per battle weapons and should be resold as your main weapons outdo your bombs in damage inflicted. If your budget can't afford bombs, I'd suggest sticky snowballs as a one-use weapon for now, they aren't too expensive, and work well, until you save up for something better. Bombs, from lowest to highest, the logical procession would be as follows: Illusens Earth Potion
Battle Potato
Honey Potion Alternative weapons: Stealers can be fun and allow you to steal whatever might be in your opponents #1 slot for the duration of the fight (#1 slot = the first weapon in your lineup) Shields/Reflectors can be handy against specific opponents. You can equip a reflector, for example, against a specific challenger if you know what weapons they will be using in advance. Later you can always revert back to your leaf shield/downsize. Another option I should also mention is adding a Thick Smoke Bomb. These block all damage and are single-use. I normally only buy/use these when I really want/need a win and I almost have it and can win with 1 more round using 1 weapon. With the Smoke Bomb, the beauty is being able to berserk (available at level 50 or higher) my best remaining weapon while using the Smoke Bomb to block all damage to myself and put the finishing touch against my opponent. |
note*: Freeze weapons won't work on rounds you use Rainbow Swirly Thing or Prismatic Mirror. If you are using an ECA with a freezer, click the ECA first. (credit: quigglefan1234)
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Defence/Shields (At Least one Recommended , Others for more options)
*Note* : (Fragile) means this weapon can break forever
U-bends reflect Water :
Mirrors reflect Light :
Reflectorbs reflect Dark :
Shovels reflect Earth:
Flame Reflectors/Reflectozaps reflect Fire: *Note*: The cheapest are Fragile (can break forever) and reflect less. The better you want, the more you will pay and also reflect more.
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Healing (One Recommended)
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Stealing (One Recommended , optional) *Note* : These steal one of your opponents weapons for the duration of the battle only. Once you steal something of their's, they get to use your 'Stealer' on you (unless it's like the Lupe Jaw Grabber and they don't have a Lupe). After the fight the weapons return to their rightful owners.*Steal weapons are disabled against war challengers
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Weapons (single use)
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Once Per Battle Weapons *Bombs* (Equip a few of these?)
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Weapons (mulitple use)(Equip at least 2)
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Faerie Abilities (suggestions only) Quench (Water) Blocks all Fire Steam Shield (Water) Blocks all Light
Boil (Fire) Blocks all Water
Burrow (Earth) Blocks all E,A,W,F,P Drain Life (Dark) Steals Life from Opponent and heals you (11% to a max 100 HP)
Fiery Gaze (Fire) Can Freeze, 1 Light
Heal (Water) Restores 1-57 Lost Health FAQ: Increasing Ability levels has no purpose at this time. To raise your levels, sometimes you will get an event spinning the Wheel of Excitement. Radioactive Neggs will also increase 1 random ability level. An in-depth guide of all abilities can be found by clicking here.
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IDB Top 50 rated multi-use weapons. Used with permission of *note*:This list is not updated frequently and is intended as a general guide only*
1 H4000 Helmet 9.64 |
| Negg and Stat Increasers (thanks again to IDB used with permission) | ||||
![]() | Bang Bang Negg | 1 random snowball | ||
![]() | Basic Healing Negg | Heal 5 HP, only useable in Battledome (Obtained in battle from the Bag of Infinite Neggs or the Earth Faerie ability Negg) | ||
![]() | Basic Power Negg | May add 1 Defence | ||
![]() | Blue Furry Negg | Heal 5 HP (Outside BD only) | ||
![]() | Cackling Negg | Gives you 'Shadow Health' ability, regardless of level | ||
![]() | Christmas Tree Negg | Heal 10-20 HP? Outside BD only | ||
![]() | Confusionegg | Grants you 'Psychic' ability regardless of level | ||
![]() | Cool Negg | Gives you 1-2 level,1-3 Max Hit Points, 1-3 Movement Point, 1-3 Strength Points | ||
![]() | Cracked Negg | Heals you 3 HP, takes 3 HP from you, or 6 icons (3 light, 3 dark) | ||
![]() | Crystal Negg | Heals 8 HP Useable outside Battledome only | ||
![]() | Evil Negg | 1 Phys, 3 Dark | ||
![]() | Faerie Queen Negg | Gives you + 1 HP | ||
![]() | Ferocious Negg | Gives your pet 1-3 Strength and your pet a random disease | ||
![]() | Fireball Negg | Does 4 Fire icons | ||
![]() | Ghost Negg | No effect, feeds pet | ||
![]() | Glamour Negg | Gives a Beauty product (Gold Mirror, Shampoo, or Gold Hairbrush), also Decreases Intelligence by 1 point. | ||
![]() | Happy Negg | Makes pet happier | ||
![]() | Icestorm Negg | Does 3 Water, 1 Phys | ||
![]() | Kaleideonegg | Similar to Lab Ray (random colour etc) | ||
![]() | Plaid Negg | Raises level of random ability *Can change pet's color* | ||
![]() | Power Negg | Grants + 1 Strength | ||
![]() | Pumpkin Negg | Your pet gains 1-2lb weight and loses 1-2cm in height | ||
![]() | Radioactive Negg | Raises level of random ability | ||
![]() | Rainwater Negg | Gives you 'Shield of Water' & 'Steam Shield' abilities regardless of level | ||
![]() | Silver Knight Negg | Grants 1-2 Defence | ||
![]() | Smiley Negg | Makes pet happier | ||
![]() | Snegg | Gives you 2-3 Max Hit Points 2-3 Movement Points | ||
![]() | Spiked Negg | Gives your pet 1-3 Max Hit Points | ||
![]() | Spinning Negg | Gives your pet 'Air Shield' ability regardless of pet's level | ||
![]() | Staring Negg | Doubles your non-max Hit Points (eg: 50/50 becomes 100/50) -1 intelligence | ||
![]() | Super Negg | Gives you 1 level, 1-3 Max Hit Points, 1-3 Movement Point | ||
![]() | Sweet Heart Negg | Gives you an Ice Cream | ||
![]() | Vortex Negg | May change your pet's color to the basic (red, yellow, blue, green) colors. May give your pet neggitus. | ||
![]() | Witchy Negg | *From NT Week 118 - 'Changes your pets gender or turns them into a Lenny, Tuskaninny or Moehog or, boost their intelligence or, raise their hit points or cure any disease your pet may have'. | ||
![]() | Level Up Shroom | 1 level | ||
![]() | Super Fast Shroom | 1 Movement | ||
![]() | Strength Shroom | 1-3 Strength | ||
![]() | Purple Spotted Shroom | Can heal 3 HP, grant 1 permanant HP or grant 1 Strength. (outside Battledome only) | ||
![]() | Mega Power Plusshroom | 1 HP, 1 Strength or 1 Level | ||
![]() | Bomberry Elixir | Can grant 1 Defence (Sept. 8, 2008: 25 of 100 used worked so = 25% chance you'll get a stat) | ||
![]() | Negg of Purity +1 | Rumours say it can grant Defence, neomail me your results | ||
![]() | Cooling Balm of the Warrior | Low chance it can grant you Defence. I only got 1/11 ![]() | ||
![]() | Scroll of the Warrior | Gives your pet 1-3 Defence while decreasing your pet's Movement by the same amount. May decrease Intelligence by 1 | ||
![]() | Kauvaras Marvellous Potion | Kaus only! 1-3 Defence, 1-3 Strength, 1-3 Level, 1-3 HP | ||
![]() | Essence Of Drackonack | 1-2 Strength or nothing | ||
![]() | Muntando Fruit | 1 HP or nothing | ||
![]() | Energising Elixir | Can grant your pet 1 HP or nothing (3/6 is what thirdtimeout got) | ||
![]() | Mummified Scroll | Reading this scroll will take 0-3 Movement away from your pet and add them to your Hit Points. You will lose 1 intelligence point as well. | ||
![]() | Scroll of the Ancients | Read this scroll to your pet to receive 1 strength , 1 movement, and 2 intelligence points. As with any book or scroll, you can only read this to a pet one time. | ||
![]() | Strength Serum | 1-4 Strength | ||
![]() | Bubbling Fungus | This potion will either remove or add strength to your pet, anything from -3 to +5 Strength. According to IDB, a gain of 253 strength from 145 potions used (Average: 1.74 strength/potion) | ||
![]() | Twisted Potion of Strength | This potion can grant your pet 5 strength points, lose 5 strength points. or do nothing at all. It's twisted after all :P | ||
![]() | Bullseye Potion | Needs more testing but can make your pet weaker | ||
![]() | Kaylas Super Special Potion | Grants your pet 0-1 Level, 0-1 Defence | ||
![]() | Irritable Genie-in-a-Bottle | Drinking these increase your pet's level by 1-3 (Of 7 tries, results were 1,3,3,1,3,3,1) | ||
![]() | Cape of the Sun | This used to alter a male pet, with an intelligence of 11 or higher, will turn female if they use this cape. Currently no longer works | ||
![]() | Illusen Day Elixir | Gives your pet +2 Intelligence | ||
![]() | Sparkle Potion | Increases Intelligence by 1-3 points. | ||
![]() | Genius Negg | Gives 1 book (R101), increases intelligence by 1 point | ||
Faerie, Normal and Sponsor Abilities (author duke_of_earl): ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Recommended abilities have a different color background. | ||||||
| Air | Water | Fire | Earth | Dark | Light | |
|---|---|---|---|---|---|---|
![]() Spark Req. Lvl.: 1 | ![]() Heal Req. Lvl.: 1 | ![]() Smoke Screen Req. Lvl.: 1 | ![]() Magic Pebbles Req. Lvl.: 1 | ![]() Night Vision Req. Lvl.: 2 | ![]() Magic Torch Req. Lvl.: 1 | |
![]() Air Shield Req. Lvl.: 5 | ![]() Bubble Shield Req. Lvl.: 3 | ![]() Fiery Roar Req. Lvl.: 3 | ![]() Tough Skin Req. Lvl.: 3 | ![]() Nighttime Req. Lvl.: 4 | ![]() Flash Req. Lvl.: 4 | |
![]() Haste Req. Lvl.: 8 | ![]() Water Jet Req. Lvl.: 6 | ![]() Fiery Gaze Req. Lvl.: 6 | ![]() Magic Berries Req. Lvl.: 6 | ![]() Temporal Leak Req. Lvl.: 7 | ![]() Bless Req. Lvl.: 7 | |
![]() Thunder Tail Req. Lvl.: 10 | ![]() Quench Req. Lvl.: 9 | ![]() Fireball Req. Lvl.: 8 | ![]() Burrow Req. Lvl.: 10 | ![]() Shroud Req. Lvl.: 10 | ![]() Sun Ray Req. Lvl.: 10 | |
![]() Flying Req. Lvl.: 12 | ![]() Steam Shield Req. Lvl.: 12 | ![]() War Cry Req. Lvl.: 12 | ![]() Negg Req. Lvl.: 12 | ![]() Demon Breath Req. Lvl.: 12 | ![]() Psychic Blast Req. Lvl.: 13 | |
![]() Dive Req. Lvl.: 17 | ![]() Water Breathing Req. Lvl.: 16 | ![]() Lava Spit Req. Lvl.: 15 | ![]() Twisting Vines Req. Lvl.: 15 | ![]() Shadow Health Req. Lvl.: 17 | ![]() Mote Dance Req. Lvl.: 17 | |
![]() Invsibility Req. Lvl.: 21 | ![]() Water of Life Req. Lvl.: 20 | ![]() Song of the Volcano Req. Lvl.: 19 | ![]() Great Feast Req. Lvl.: 19 | ![]() Drain Life Req. Lvl.: 21 | ![]() Restore Req. Lvl.: 22 | |
![]() Diamond Dust Req. Lvl.: 28 | ![]() Healing Vapour Req. Lvl.: 27 | ![]() Boil Req. Lvl.: 24 | ![]() Regeneration Req. Lvl.: 23 | ![]() Sink Req. Lvl.: 30 | ![]() Ascension Req. Lvl.: 28 | |
![]() Teleport Req. Lvl.: 38 | ![]() Watery Guardian Req. Lvl.: 33 | ![]() Meteor Shower Req. Lvl.: 30 | ![]() Stone Legion Req. Lvl.: 30 | |||
| Normal Abilities | ||||||
![]() Defend Decreases damage to pet and damage done by pet by 20% | Does nothing; damage amounts unaffected. | Increases damage to opponent and damage to pet by 20% | Increases damage to opponent and damage to pet by 30% | Increases damage to opponent and damage to pet by 40% | Requires Level 50. Increases damage to opponent and damage to pet by 50% | |
| Sponsor Abilities Abilities with gray background are gained when you lose your lab ray. | ||||||
![]() Improved Defend Decreases damage to pet and damage done by pet by 30% | ![]() Scorch Att. for one Fire and one Light icons. Def. one Dark and one Water icons. | ![]() Aura Att. for one Light icon. Def. one Dark icon. | ![]() Psychic Attack Att. for one Earth icon. Def. one Earth icon. | Att. for one Water icon. Def. one Fire icon. | Att. for one Air icon. Def. one Earth icon. | Def. one Light icon. Used by Punch Bag Bob. |

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