Ready for a game of lies, deception, and intrigue? Well get ready to play Sloth Minions! This game can be a bit overwhelming at first, so please read the rules carefully. It's not really bad when you get the hang of it though and it can be a ton of fun. Hope you enjoy!
The basic idea: Your character is trapped in a tower with all the other characters. Dr. Sloth has taken control of the minds of a certain number of you. Your job is to figure out who is being mind controlled, unless you are a mind controlled minion in which case your job is to prevent anyone from figuring out that you are a minion. In addition to figuring out who the bad guys are yourself, you have to convince others you are right so that you can get enough votes to paralyze the person you think is a minion.

Finer Points
1. First of all you need a side account to play. You will be joining a guild with this side to play the game.
2. You need to pick a character. It can be from anything, a movie, a book, neopets, your imagination. Whatever.
3. You need to sign up by neomailing Christiane. She will invite you to the guild where the game will be played. She will also tell you what role you have (ie: sloth minion or normal guy).
4. Now comes the actual game. The game is divided into day and night sessions. In the day, everyone chats and tries to figure out who they should paralyze. Sometime before the day is over, every player needs to vote for someone to be paralyzed. The person with the most votes will become paralyzed, which means that they no longer have a vote. They can still talk with players all they want though.
5. During the night, the sloth minions talk amongst themselves (through neomail) and pick a player to paralyze. They should neomail their votes to Christiane. Normal warriors can use the night session as a break from the game, or as a time to get a strategy together.
6. The cycles continue until either:
1. The normal guys paralyze all the puppets. The normals win.
2. The number of sloth minions equals the number of normals. The sloth minions come out of hiding, take control of everyone, and win.

The REALLY important stuff (Tips on how to play):
1. If you are a sloth minion, NEVER admit it to anyone!
2. Assume every neomail you receive is a lie. Question everyone's motives.
3. Use neomail to create alliances. See who is trying to get who out. This will help you get evidence against people and figure things out.
4. In the beginning, when there isn't a lot of evidence to throw around, you can role play as your character. It's not required, but it can be fun. And sometimes it can be revealing about other's motives.

Even more info:
Just to make things more fun, there is one other role in play. A visionary. The visionary is sided with the normal guys. Every night, the visionary can send a neomail to Christiane and ask the role of one person. The visionary will always get a true response. So, the normal guys really don't want the visionary to be paralyzed. But, at the same time, the visionary can't tell anyone their role or a minion might find out (unless the visionary visions a normal guy, then he knows that he can trust that person). Another thing, the minions can pretend to have their own visionary, and no one would know it's fake (except the real visionary!). Fun, huh?


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