Hello and welcome to Cake's Altador Cup Guide! Here you will find all the information, updates and strategies, to help you in the event! If you have anything you would like me to add to the site, or if you want to advertise your own Altador Cup page, please
neomail me. Also, incase you're wondering, I support Mystery Island!=D
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Quick Links
Updates| Coming Soon| About The Altador Cup| Yooyuball Info| Scoring Details| The Teams| Match-Ups| Cake's Guesses| Results & Ladder| Tips & Strategies| Tournament Souvenirs List| Altador Cup Avatars| Staff Tournamnet| Altador Cup Year 9| Altador Cup Year 8| Cake's Team of the Week| Altador Cup User Pages|
Colosseum| Match Schedule| Games| Team Info| Rules| Standings| Souvenir Shop| Fan Freebies| News| Altador Cup II Board


Updates
Keep Watch Here For News On Altador Cup Year 10!!
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Coming Soon
  • Player/Team Spotlights
  • Player of the Week
  • Screenies

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About The Altador Cup

The Altador Cup Tournament consists of sixteen teams representing the lands of Neopia. The tournament is a double round robin, which means you will play each team twice (30 games). Each day you will play a different team. Be sure to have a go at all of the games, because the results for each game is separate to add together for your team's final score in the tournament. At the end of the round robin, the teams placed in third and fourth will play each other for third place and the teams placed in first and second will battle it out to win the cup! The new match-ups begin at exactly 12:00:01 am NST and the results from the previous day are declared here shortly after. Good luck!
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Yooyuball Info
The popular Altadorian petpet, the yooyu, plays an imprtant role in the game of Yooyuball - the ball. Only the most healthy and fit yooyus are used in the tournament, so many yooyus have trained very hard to get a chance to play. There are a variety of different Yooyus used in the game, all with their own unique style. Players usually need to change their strategy when working with the different yooyus. These yooyus are:

Fire Yooyu:This Yooyu must be transferred very quickly between team-mates, since keeping it too long can result in some rather unpleasant burns.' It is, in my opinion, one of the easiest balls to use, as it's simple to control and travels fast so it is usually simple to get a goal from a long way out using up little time.
Snow Yooyu:This kind of Yooyu makes for a very slow ball, and its piercing cold slows the muscles of those playing with it.' Despite it's speed, this ball is the secondest easiest to use. Use short passes and when shooting try to stay close to the goalie otherwise he/she will have plenty of time to stop the goal.
Mutant Yooyu:This Yooyu is extremely unpredictable and will often move in crazy patterns. ' Try to use short passes so it won't curve. When shooting, stay close to the goalie like when using the snow yooyu.
Faerie Yooyu:This Yooyu floats lightly through the air, leaving players to wonder when it will drop down low enough for them to capture and pass it.' Use very short passes, and shoot from the center of the goal area and close to the goalie. It may not always go in this way first go, so you'll have to keep trying till it goes in.
Normal Yooyu:The most common form, this Yooyu behaves as you might expect without any effects. This is one of the easiest to use, and because it's normal, I don't really have any tips. It's got medium speed so I wouldn't try for long shots like the fire ball but it will go in from a far distance.
Darigan:A misbehaving Yooyu that flies askew from the direction the player is facing.' My least favourite yooyu, this is unpredictable and will go in many directions. I have trouble with it so I'll try and find some tips.
Clockwork:A wind-up robotic Yooyu toy that will explode within 10 or 15 seconds if it isn't put into a goal.' It is also known to explode in under 10 seconds. Act quickly to get a goal with this ball. But treat it like the snow ball, it isn't very fast, so shoot close to the goal. There is no penalty or points awarded if it explodes, it just starts a new ball. NEW: You can tell if it's about to explode when a red glow appears around it.
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Scoring Details
I have included TNT's description of earning points in yooyuball to classify exactly how the scoring works for the Altador Cup.
Your contribution to your team's standings depends upon how well you play Yooyuball, with the calculation being based on the goal deficit for each game you play. If, for example, you send a winning score of 4 - 2, you will contribute 2 Yooyuball points to your team's daily score. If you send a winning score of 8 - 0, you will contribute 8 Yooyuball points to your team's daily score. Draws and losing scores are counted as zero Yooyuball points, so you definitely want to try to win.
So contrary to popular belief, do not send your losses, as it will not give your team any points despite your number of goals.
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The Teams
Haunted Woods:
Mystery Island:
Lost Desert:
Roo Island:
Faerieland:
Terror Mountain:
Kreludor:
Virtupets:
Brightvale:
Meridell:
Kiko Lake:
Darigan Citadel:
Krawk Island:
Tyrannia:
Maraqua:
Altador:
Shenkuu:
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Match-Ups

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Cake's Guesses
Here I have listed my guesses as to who will win each day. These guesses are at the moment only for yooyuball. These do not at all indicate the actual winners, they are just guesses.
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Tips & Strategies
1. Choose your formation. I usually use 2 2 but try them all out and find the easiest for you. Choose your direction of play. I go right-left but once again, find the easiest for you.
2. Press the spacebar to skip the launch of the yooyu. The launch uses up 10 seconds of your time. Pressing the spacebar doesn't stop the loss of this time, it just skips the animation.
3. Start by letting the opposition get the ball and pass it to one of their players. Then use your closest player to steal the ball. Travel up to the goal square and shoot. This strategy should work for most of the game.
4. If you miss the shot, move the closest player to the ball and press shift so the previous shooter can get back to its original position, and out of the way. Once your player has gotten the ball again, have another shot. Repeat this everytime you miss a shot.
5. For shooting, there are two different strategies you need to remember. For the fire, snow and mutant yooyus, travel up to the top corner of the goals (the goalie will follow you) and at the last second turn and shoot inside the other corner. The goalie won't have enough time to stop the yooyu, as he is too far away. With the snow and mutant yooyu, make sure you stay close to the goalie, but not too close or it will go straight to him.
6. When shooting with a faerie yooyu, travel to the center, straight in front of the goalie, with the ball on the second goal line. Shoot, and the ball will curve around and into the goals. You have to stand in that spot though because if you stand too close, the yooyu will go straight to the goalie, and if you're too far away, it will just curve outside the goals.
7. To get rid of that annoying player stealing the ball from you while shooting, do a circle around him which loses him, go on a bit of an angle from the goalie and shoot. If using faerie ball then stay facing the goalie.
8. If the opposition gets the ball and you aren't close enough to quickly steal the ball, take your control over to the goalie and get ready for the shot. By the time your player gets to the ball they would have passed and made a shot and you wouldn't have enough time to change to your goalie. You are more likely get the ball if you let them have a shot so your goalie can save it.
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Slushie Slinger

Business is booming at the Slushie Concession Stand, and the Tuskaninny waitress needs your assistance to keep her customers happy! Help serve these impatient fans their slushies so they can get back to the Yooyuball action!
Your contribution to your team's standings depends upon how well you play Slushie Slinger, with the calculation being based on the score you send for each game you play. The better your score, the more Slushie Slinger points will be added to your team's daily score.
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Make Some Noise

The Techo super-fan is at it again – cheering as hard as he can for his favourite team and generally being very loud. Help Neopia's most famous Yooyuball enthusiast give the sound meter a workout by tapping the two keys specified at the beginning of the game as fast as you can.
Your contribution to your team's standings depends upon how well you play Make Some Noise, with the calculation being based on the score you send for each game you play. The better your score, the more Make Some Noise points will be added to your team's daily score.
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Tournament Souvenirs List
Altador Cup 1 (2006)
Jerseys:
Water Bottles:
Hands:
Pennants:
Altador Cup 2 (2007)
Pompoms:
Beanies:
Megaphones:
Posters:
Seat Cushions:
Credit to jellyneo for list of souvenirs
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Altador Cup Avatars
There are currently 2 avatars awarded from the Altador Cup Year 8.
Altador Cup - Staff Tourney: You had to guess correctly in the Staff Tournament.
Altador Cup: Awarded for participating in the Altador Cup.
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Staff Tournament
Sixteen members of the Neopets staff have been assigned a team, and each will compete in their own mini Altador Cup tournament! Choose who you think will take first, second and third place, and if you're right, you'll win a prize! Staff tournament rounds will coincide with regular tournament rounds, and the same match-ups that exist in the real tournament will be played out in our tournament. However, no staff scores will count towards the real tournament. TNT will tally up staff scores individually, and those scores will determine who stays and who goes in each round.
Mystery Island-Subordinate Prime:
Krawk Island-Viola:
Kreludor-Mr. Roboto:
Virtupets-snarkie:
Faerieland-Soupfaerie:
Tyrannia-Dom Dread:
Lost Desert-Dirigibles:
Maraqua-Jimmy James:
Haunted Woods-DJ Skellington:
Brightvale-Lawyerbot:
Meridell-Tiger Catcher:
Roo Island-TPOSG:
Kiko Lake-Mr. Insane:
Altador-El Picklesaur:
Darigan Citadel-Snowbunny:
Terror Mountain-Dragona:
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Altador Cup Year 9
Results
Winner:DARIGAN CITADEL
2nd:ROO ISLAND
3rd:SHENKUU
4th:Krawk Island
5th:Lost Desert
6th:Mystery Island
7th:Haunted Woods
8th:Meridell
9th:Maraqua
10th:Terror Mountain
11th:Tyrannia
12th:Brightvale
13th:Altador
14th:Kiko Lake
15th:Faerieland
16th:Virtupets


Altador Cup Year 8
Results
Winner:HAUNTED WOODS
2nd:DARIGAN CITADEL
3rd:KRAWK ISLAND
4th:Roo Island
5th:Lost Desert
6th:Mystery Island
7th:Meridell
8th:Brightvale
9th:Kreludor
10th:Maraqua
11th:Tyrannia
12th:Virtupets
13th:Kiko Lake
14th:Altador
15th:Terror Mountain
16th:Faerieland


Staff Tournament Results
Winner:TPOSG-ROO ISLAND
2nd:SNARKIE-VIRTUPETS
3rd:DJ SKELLINGTON-HAUNTED WOODS
4th:El Picklesaur-Altador
5th:Mr. Insane-Kiko Lake
6th:Dragona-Terror Mountain
=Jimmy James-Maraqua
7th:Subordinate Prime-Mystery Island
8th:Lawyerbot-Brightvale
=Dirigibles-Lost Desert
9th:Soup Faerie-Faerieland
10th:Dom Dread-Tyrannia
11th:Tiger Catcher-Meridell
12th:Mr. Roboto- Kreludor
13th:Snowbunny-Darigan Citadel
14th:Viola-Krawk Island
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Cake's Team of the Week
Here I will put one team in the spotlight for a week. You will find out all about their players, strategies and how they're performing in the competition.
SHENKUU

While regarded by Altador Cup enthusiasts as an exciting young team with plenty of promise, the squad from Shenkuu is not expected make much noise in the tournament. They simply have too many holes: the inexperience of goalie Xana DiLanche, the unpredictable health of defender Turo Rafels, and the team's overall lack of tournament play are all serious concerns. On the other hand, it's hard to look at the stunning talent of young forwards Mirsha Grelinek and Foltaggio and not suspect that they might not have a few upsets in them...

Team Captain:
Name:Mirsha Grelinek
Species:Gnorbu
Position:Left Forward
Strengths:Scoring, Running Plays, Speed
Weaknesses:Consistency, Strength

Name:Foltaggio
Species:Mynci
Position:Right Forward
Strengths:Strength, Passing, Guarding
Weaknesses:Frustrated by expectations (his own)

Name:Larcy Phu
Species:Grundo
Position:Right Defender
Strengths:Tenacity, Craftiness, Tackling
Weaknesses:Dirty Play

Name:Turo Rafels
Species:Koi
Position:Left Defender
Strengths:Blocking, Passing, Leadership
Weaknesses:Injury-prone

Name:Xana DiLanche
Species:Lutari
Position:Goalkeeper
Strengths:Energy, Quickness, Good Hands
Weaknesses:Inexperience, Nerves
Shenkuu have been a real joy to watch in the tournament so far. Coming in to the competition, they weren't expected to win many games due to the team's inexperience. But Shenkuu has proved this theory wrong, winning many games even against very experienced teams such as Mystery Island, Lost Desert, Haunted Woods and even current leaders Krawk Island. They would have to be the most improved team this year starting out in 7th, 8th or 9th place and climbing up the ladder to 4th place where they currently stand. But will Shenkuu be able to keep this place to go through to the finals or will the close competition of Mystery Island and Lost Desert steal their glory.
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Altador Cup User Pages
If you would like to advertise your Altador Cup guide/graphics etc. here please neomail me.
Here is a link back to my guide:


Meridell Supporters Page



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